The premise is simple: You're a brave dude in a kingdom overun by giant golems, and your job is to scale said golems and jam your sword into their weak bits. Just like SoTC. However, where SoTC was grand and beautiful, Heir is kind of ... not grand and beautiful. Because the view is typically tightly focused on the protagonist, there's no real sense of scale, and so most of the time it doesn't really feel like you're scaling the body of a giant monster so much as you're simply jumping platforms.
It's still pretty enjoyable, though. The mechanics are solid and easy to grasp, and the inclusion of a checkpoint system keeps frustration to a tolerable minimum. Also, the cut-scenes are gorgeous.
Heir [Armor Games]