How does the upcoming Nintendo 3DS compare to the its current competitors, the Sony PSP, the iPhone 3GS? Let's find out!
The original Nintendo DS is thrown in for good measure. Via website HardCoreWare:
Graphics Processing Unit
• Nintendo 3DS: DMP Pica 200 • Nintendo DS: ARM9 • PSP: Sony proprietary • iPhone 3GS: powerVR SGX535
• Nintendo 3DS: Top screen 400x240 (vertically interlaced for 3D effect, effectively 800x240), bottom screen 320x240 • Nintendo DS: 256x192 (each screen) • PSP: 480x272 • iPhone 3GS: 480x320
Vertex Performance (Triangles per Second)
• Nintendo 3DS: 15.3 million • Nintendo DS: 120,000 • PSP: 33 million • iPhone 3GS: 28 million
Fillrate (Pixels per second)
• Nintendo 3DS: 800 million • Nintendo DS: 30 million • PSP: 664 million • iPhone 3GS: 500 million
The Nintendo 3DS is a big step up power-wise from the Nintendo DS. The stickler is that, as HCW points out, the Nintendo 3DS apparently has to work harder than the Nintendo Wii!
The reason that the Nintendo 3DS has to work so hard is that it has to do two times the effort to reproduce the 3D effect in the machine's top screen. According to HCW, that could mean there won't be super detailed 3D graphics. (Perhaps below PSP or iPhone 3GS level.) The draw for the Nintendo 3DS is ultimately the 3D and what kind of experiences Nintendo can offer. And for current Nintendo DS owners, the graphics will look eye popping. Literally.