Playboy Adds More Rising To Dead Rising 2

Because no one ever signs in-game deals with Hustler, Capcom has teamed up with Playboy to litter Dead Rising 2 with images, magazine covers and Playboy bunnies galore, including a special upgrade for protagonist Chuck Greene.

The magazine system in Dead Rising 2 echoes the book system from the original game, with various magazines scattered throughout the game that Chuck can pick up for in-game bonuses, and where there's licensed video game magazines, there's Playboy.

Images from the magazine will be appearing on signs and billboards throughout the game. Dedicated players will note down issue numbers with particularly nice covers and try to find them on eBay later.

"The Sin City-type environment in Dead Rising 2, Fortune City, is a natural playground for the Playboy Bunnies," said Seon King, Senior Director of Licensing for Capcom Entertainment, Inc. "We have integrated the Playboy brand throughout the game in ways that bring even more life to Fortune City and add to the user experience."

Playboy also features in 2K's Mafia II, with vintage issues scattered about the 1950's-era free roamer.


    Makes sense. As long as it isn't in your face, I can live with it.

    Actually, it seems like it'll add some brilliant decor to the game.

    If it's not overly vulgar or what not, I don't see the problem. It adds a sense of environment and realism, I guess.

    @ "Jeff Pearce" and "Joshy206"

    are you serious?!?!? are you somehow totally unaware of the fact that this game's environment was designed specifically and painstakingly to emulate (as well as could be adapted under a different name, and post-zombie-apocalypse-style, of course)the famous, controversial, and universally well-known-for it's-particular-stereotype city of Las Vegas, Nevada? "as long as it isn't in your face, i can live with it" seriously; you obviously have never been to Las Vegas... but have you never been exposed to ANY recollections or descriptions of the city and it's uniquely depraved history? (if you are over the age of 12, then i submit that you have at least accidentally heard of the Vegas legacy vicariously at some point during your exposure to American culture: whether you approve of it or not is irrelevant.) my bewilderment at your collective comments aside, the point which i am attempting to convey is this: given the actual city that was the obvious model for the in-game environment, a few not-entirely-conservative images on posters and billboards should be seen as a MAJOR victory for censorship! given carte blanche to design a TRULY ACCURATE rendition of a city such as Las Vegas in a video game, and a couple of provocative "risque" billboards would seem like a day at sunday mass in comparison.

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