Resident Evil 5 With Move Controls? Better Than You'd Think

When Capcom showed survival horror game Resident Evil 5 being playing with PS3 Move motion controls at last year's Tokyo Game Show, I quietly snickered to myself. No, actually, it may have been audible. Boy, was I ever wrong.

Let's be honest, it's easy to assume tacked on motion controls are a gimmick. Really easy.

Yet, I didn't get that feeling with the Move controls for Resident Evil 5. I was bracing myself for that feeling, but it wasn't there. In fact, in the hands on time I had with them at E3 last week, they actually felt better than the straight up controller - this coming from someone who generally prefers traditional game controls.

The controls are reminiscent of the ones for the Wii version of Resident Evil 4. Players aim and shoot with the Move controller. While aiming (holding down the Move controller's trigger), players can fire by pressing the Move button and reload by shaking the controller. Shaking the controller while out of aiming mode produces a melee attack. The Nave controller controls character movement.

Of course, the "standard" Resident Evil 5 controls offer more precise aiming, so I'd be hesitant to take them into a multiplayer situation, but for me, the Move controls really breathed life into the single player RE5. And it felt more than a fresh coat of paint, but instead like a new experience for that game.

Sony has taken a great deal of heat for its motion controller. Critics say it is too much like the Wii Remote, or it's an HD version of the Wii Remote. Actually, I don't think either are necessarily a bad thing! The Move controller itself feels great and plays well. And if it can offer not only wider, but more varied game experiences, more power to it.


    I'm not surprised, The Wii version of RE4 is much better than the Gamecube or PS2 versions. (And if anyone complains that the Wii controls are bad, just used a gamecube or classic controller. No one is stopping you)

      I was under the impression that, graphically, the GameCube version was superior, as the Wii version used the same resolution as the PS2 version (which was lower than the GC version and had lower quality models), although with added support for widescreen. That, and I heard the Wii version used the PS2's difficulty, which was lower than the GC's (slightly more enemies, but less prone to the Las Plagas head pop, slightly easier to shake off, and were also less prone to rushing at you or attacking from behind). I never really felt anything close to concern or worry in regards to enemies in the PS2 version, unlike the GC version.

      Sure, it had all the additional weapons the PS2 version had (which were mostly gimmicky, IMO), and that additional game mode (was it Seperate Ways? I can't really recall...). But I wouldn't call it much better than the GC version when it's missing most of the things that made the GC version better than the version the Wii one is based upon.

    RE4 was awesome on Wii, so ofcourse RE5 will be great with Move.

    I'm surprised there was any doubt. I'm guessing Ashcraft here never bothered with RE4 for the Wii.

    I did NOT like Resident Evil 5 - but I do believe it could be better, gameplay wise, through motion controls.

    We'll have to wait and see!

    "Of course, the “standard” Resident Evil 5 controls offer more precise aiming"

    Really!? RE4 on the Wii was actually made harder because headshots were so much easier than with an analogue stick. So is there something wrong with the Move if it isn't quicker and easier to aim with?

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