Sonic Colors Sends A Hedgehog Into (Mario's) Space

The creators of Sonic the Hedgehog are borrowing a more current page from Nintendo's Mario, giving the speedy blue mascot a galactic adventure and some super powered suits of his own to wear in Sonic Colors.

Why is Sonic the Hedgehog going to space in Sonic Colors? To check in on his arch nemesis Dr Eggman who has just built the Dr Eggman's Incredible Interstellar Amusement Park under the guise of an apology to the people of Earth for his frequent misdeeds. Sonic's gut tells him something's up with the multi-themed space park and - wouldn't you know it? - he's right.

Eggman (aka Dr Robotnik) has been kidnapping beings known as Wisps. They look a bit like the abstract creatures from the game Meteos and certain Wisps give Sonic super powers with a shake of the Wii Remote.

Cyan Wisps give Sonic the ability to use laser honed skills. He can aim with perfect precision at foes, travel through special fibre optic-like paths and speed burst through certain tunnels, destroying just about everything in his path. Laser Sonic can also reflect off of special crystals, unlocking new pathways and hidden areas.

Yellow Wisps give Sonic the ability to drill through the ground - or through layers of cake and fruit, as seen in that screen shot from the level "Sweet Mountain", a massive pastry factory - destroying enemies and burrowing into hidden areas, usually filled with collectible goodies.

There will other Wisps that will give Sonic the Hedgehog other special abilities, but Sega and producer Takashi Iizuka were keeping those details secret at E3 2010.

The rest of Sonic Colors, without all that super-powered gameplay, feels much like the daytime portions of Sonic Unleashed, which came to the Wii, PlayStation 2, Xbox 360 and PlayStation 3 in 2008. Sonic has the same suite of moves, like his homing attack, and the action switches from side-scrolling to rear view third-person action as 3D Sonic games now do.

Given that Sonic colours takes place in a space station, expect some "gravity based shenanigans" to appear at some point.

It does feel like Sonic Unleashed, minus the Werehog gameplay, thankfully, based on my hands-on time with the game pre-E3. It's disarmingly enjoyable and the gameplay variety due to the Wisp gimmick feels like a natural extension of the series' trademark high-speed platforming. The game also looks outstanding graphically, thanks to bright cheery environments, with cool effects like motion blur filling the screen when Sonic's boost meter fills up.

The game also has massive hamburgers.

Like it or not, Sonic colours is getting a big emphasis on story, according to Sega reps at E3. Iizuka said the game will have a "stronger fantasy feel", with an emphasis on humour that will be "enjoyable for adults and children". Sega has employed Madworld contributors Ken Pontac and Warren Graff, writers on the show Happy Tree Friends, to sprinkle some jokes in there.

Sonic Colors, in addition to the Wii, is coming to the Nintendo DS. That version, which we did not demo at E3, plays like 2007's Sonic Rush Adventure, according to Iizuka.

Whether Sonic colours will be as brightly shining a star as Super Mario Galaxy was, we'll find out later this year.


    please give up already sega

      Please give up already hater. Here's a tip, if you don't like sonic stop clicking on sonic stories - leave them for the many sonic fans out there.

        Dear Sega kill the furry necrophilia and bestiality promoting blue...thing.

    Man I hate this "Sonic is borowing from mario galaxy" stuff.

    Sonic has always had crazy gravity based puzzles and settings in space. Back in sonic 2 and 3 the eggman death star levels had crazy gravity flipping stuff. Hell in sonic adventure 2 they even had levels with planetoids featuring there own distinct gravity, what 6 years before Mario Galaxy came out?

      But dont you see Ben. Platforming levels set in space = Mario Galaxy now, havent you heard :P
      Sarcasm btw.

      I wouldn't worry about it too much. People seem to forget that Sonic games have done a lot of this stuff previously and mostly before the perennial Mario titles, and seem to just focus on how utterly average some of his more recent games are and claim any attempt at change to be ripped off from another game. People even complained that Sonic Unleashed ripped off the whole changing-into-a-werehog-at-night thing from Zelda, despite the fact that werewolf mythology has existed well before Twilight Princess and the gameplay gimmick being completely different, and despite the fact the Sonic Unleashed and the engine it used had been in development for quite a few years before release, which includes a period in which TP wasn't in the eyes of anyone other than Nintendo.

      Besides, I'm pretty sure Michael meant it as rhetoric, and not as a shot at the Sonic Color's design manifesto.

      Don't forget the bonus stages to collect the gems in the very first sonic game. You could suggest they were gravity based too.

    OMG THIS WILL BE BETTER ON PS3 NOT THE XBOX 360 RED RING CRAP or how the wii sucks at graphics no hd because people who buy wii are the poor you know the donkey tings the donkey !!

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