Sony’s Lessons Learned From The PSPgo

Sony’s Lessons Learned From The PSPgo

At last year’s E3, Sony introduced us to the PSPgo, the digital download only version of its PlayStation Portable. What did Sony learn from the release of the device? Well, “consumers like their packaged media library” for one.

Sony Computer Entertainment Europe president Andrew House tells MCV that the PSPgo was, in part, something of an experiment. Says House, “It was introduced in a mature lifecycle to learn more about what the consumer wanted and we’ve definitely learnt a lot.”

The SCEE boss says the portable was a study in “where that consumer behaviour was going”, that Sony was “getting signals from consumers that this was the kind of device that they wanted”.

Sony: We’ve learnt a lot from PSPgo [MCV]


  • And it is what I’d like, but Sony took it upon
    themselves to set up it’s failure with the ridiculous price point and lack of games on the psn. They couldve done it right.

  • What a load of BS. If any of what he is saying is true how come the dsi succeeded where the psp go failed? Simple, the dsi offered more features (discounting GBA compat) at a slightly higher price, the psp go offered LESS features at an almost double price. Wake up to yourselves Sony.

      • I don’t think he’s necessarily comparing the dsi and the pspgo. Looks to me like he’s comparing the dsi v ds, to the pspgo v psp. Saying that the dsi had slightly more features then the ds, and was only a little more expensive, the pspgo had less features then the psp, and was almost double the price

    • While the DSi does support downloadable games, it also supports all DS games released on physical media. While you can play GBA games on the older DS models, I think it is safe to say that the majority of what people were playing on the previous DS models could still be played on the DSi.

      In contrast, the PSPgo cut off access to most of its preceding model’s game library, and the coverage is still quite patchy. Furthermore, there aren’t any “PSPgo exclusives”, making it even less similar to the DSi.

  • It was the device we wanted, except it needed to be cheaper than the current model, have a better screen and downloadable games needed to be cheaper, it needed tons more internal storage and you needed to be able to trade your existing game library in for their downloadable versions.

    Other than that it was perfect.

  • Its obvious sony were looking at the iPhone’s success with digital downloads and wanted to get something similar out there. Except they went the quick and dirty way; stripped features from a pre-existing product, cranked up the price and created a ghost town instead of a real app store.

    Expensive experiment, for everyone.

    Clock up another fail for sony’s credibility.

  • i only realised it was shit when i could download a demo of a game only to find that the full game was only relased in a UMD version… fail.

  • Sony’s attempt at emulating the Apple app store fails miserably. No surprises there.

    The iPhone app store works so well because the apps are developed by community members and are usually very cheap and with an innovative try-before-you-buy function.

    Sony jacking up game prices to $30-40 (more than retail price) shows how far they missed the point regarding CHEAP digital downloads. Hell, Steam users are willing to shell out more before their games are full-fledged games and are cheaper than boxed versions.

  • It never ceases to amaze me just how utterly these companies fail to understand what makes these kind of things work…

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