The Legend Of Zelda Skyward Sword Video Preview, Starring Me

The Legend Of Zelda Skyward Sword Video Preview, Starring Me
To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix.

I just played The Legend of Zelda: Skyward Sword, the 2011 Wii MotionPlus game for 10 minutes, until the E3 demo here in Los Angeles timed out on me. Just when I was slicing up a giant scorpion boss! But…

Then I shot a two-minute video to show you the game in action. Good stuff. Sword controls were superb and closer to 1:1 than I expected (note the little leans of the sword when I tilt my hand). Bowling bombs feels right.

I’m a little worried that I had no camera control and I didn’t like having the map option made inaccessible whenever I had an item in hand.

Otherwise, pretty good. The whip is fun to use and overall you are using the angles of your gestures to fight more effectively. That requires a little more dexterity than I’m used to in a Zelda game, but not in an annoyingly complex way. I felt capable and powerful as Link, not confused.

As you can see the graphics are OK, but not overwhelmingly impressive. This style of quasi-realism does not look great on the aging Wii hardware.

So no complaints on controls, an almost-perfect button layout and a “decent” for graphics. I enjoyed romping through the game’s demo and had the most fun at a boss. This game’s probably going to be good. No surprise, it’s a Zelda.

(Oh, let me tell you about that Scorpion boss: It had two big claws that had, at the inside of their claw joints, weak points. The claws would slowly open. I would lock on with a press of the Nunchuk’s Z button. And then I would swing the sword at the angle that would swing my word through the opened claw. Sometimes that meant I needed to do a horizontal strike, other times a diagonal or vertical. That’s the kind of light-strategy/dexterity needed for combat in this new Zelda. It’s just enough to make it feel more physically interesting than a standard Zelda. I approve.)


Show more comments

Log in to comment on this story!