What A Development Studio Looks Like In Pieces

If you've ever wondered how much crap it takes to fill a game development studio, wonder no more, as LittleBigPlanet developers Media Molecule are more than happy to show you.

Because the team just moved to a new office - conveniently down the street from their old office - everything had to be packed up, wrapped up, bagged, tagged and photographed. And this is what it looks like.

Lots of monitors, lots of cables, lots of computers and... hey, that Rock Band guitar's not supposed to be there. Get back to work, you slackers.

Office Move [MM @ Flickr]


    All that work equipment and 1 Rock Band guitar. Makes you wonder what's in those rentacrates.

    Look at all that bubble wrap!! SQUUUUEEEEEE!!

    I work in a graphic design studio of 10 people. We have toyed with the idea of moving to a new studio but the logistics of it seem way too much to go ahead. It would mean a week of downtime and it is something that we can't afford.

    I wonder how long it took for Media Molecule to move all of that gear and if they timed it as a 'between projects' thing.

      A larger studio like that would take about 4 days to move, with 1 day to pack up (say on a Friday), 2 days of the weekend to actually truck the stuff in and set up most of the computers/TV's and the Monday to unpack personal belongings and set up systems. Down time would be minimal. But costs would be massive. It's money over time for larger companies - this is all based on being involved with several large moves. My workplace with over 100 people on 2 floors only took 4 days.

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