Zelda: Skyward Sword Is Inspired By...Dead French Painters?

Nintendo designer Shigeru Miyamoto likes to base games on his interests and hobbies. Gardening led to Pikmin, for example. But what interest could possibly have inspired Zelda: Skyward Sword's unique art style?

Impressionism. Yes, Miyamoto says the 19th century art style, pioneered by French painters like Monet, is the inspiration behind the soft, warm colours (and wayward brush strokes) of Skyward Swords. Why? Because Miyamoto is a fan, that's why. This runs throughout the game, from the way you deal with enemies (whose dimensions and more importantly movements are visually exaggerated) right down to the game's sky, which Miyamoto says is a tribute to C├ęzanne.

If this all sounds a bit strange, take a look at the picture above, which is concept art for the title. Then take a look at some of these. Certainly beats "ruined factory" as inspiration for a contemporary video game, no?


Comments

    This is why Miyamoto is a god. The man sees inspiration in everything good and doesn't like grizzled space marines. He does like young boys from a humble upbrigning who oversome the odds to save the world, but at least he does it in a way that is interesting (ie. not a JRPG).

      You made that sound really creepy ^..^

    I noticed the impressionistic style on the grass in the trailer. I did think of impressionism at the time and its interesting to see that that is intentional.

    Very creative man. Zelda in particular has some of the most interesting, inspiring artwork around and the dirty/dogshit brown/grungy/ruin look is so overdone it's cliche. Was 'cool' the first time because it looked mature and realistic, but has greatly outstayed its welcome.

    Please don't make me wait too long for this /begs

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