BioWare: Consoles Are The Past, Not The Future

Juicy comment, that, but before anyone goes calling them trolls (or witches! Or prophets!), it's worth looking at the context in which the RPG powerhouse is making the above claim.

"The future isn't necessarily on console," BioWare co-founder Dr. Greg Zeschuk tells Eurogamer. "That's the past. It's going to be a strong thing going forward, but the future is in all of these new businesses that are starting up."

Businesses like...? "We want to expand because, you look at what kids are playing on. Kids are playing on iPhones and iPads. The 3DS looks pretty amazing. All these platform options, we want to be touching on all those".

Oh no! Here come more allegations, this time of abandonment! Selling out! Allegations Zeschuk is quick to head off, assuring that this work will come in addition to stuff like Mass Effect, as BioWare "is still going to do the giant stuff".

BioWare working on "small scale MMO" [Eurogamer]


    The 3DS is a console, is it not?

    And the day consoles and PC's are replaced as mainstream gaming devices by shit like the iPhone and iPad is day I stop gaming.

      I'm with you man.

      I'm not, but I will come and visit your wax dummy in the museum of history.

      No, the 3DS is a *hand-held*. There is a difference.

        Um.....yes.. a *hand held console*

        Here's a definition for you:

        I feel the day i give up on gaming rapdily aproaching. I've lost interest in anything from Ubisoft, Blizzard has nothing to offer me any time soon, and i'm not to keen on where bioware is headed.

          The origin of video games lies in early adhtoce ray tube-based missile defense systems in the late 1940s. These programs were later adapted into other simple games during the 1950s. By the late 1950s and through the 1960s, more computer games were developed (mostly on mainframe computers), gradually increasing in sophistication and complexity.[n 1] Following this period, video games diverged into different platforms: arcade, mainframe, console, personal computer and later handheld games.The first commercially viable video game was Computer Space in 1971, which laid the foundation for a new entertainment industry in the late 1970s within the United States, Japan, and Europe. The first major crash in 1977 occurred when companies were forced to sell their older obsolete systems flooding the market. Six years later a second, greater crash occurred. This crash—brought on largely by a flood of video games coming to the market—resulted in a total collapse of the console gaming industry worldwide, ultimately shifting dominance of the market from North America to Japan. While the crash killed the console gaming market, the computer gaming market was largely unaffected. Subsequent generations of console video games would continue to be dominated by Japanese corporations. Though several attempts would be made by North American and European companies, fourth generation of consoles, their ventures would ultimately fail. Not until the sixth generation of video game consoles would a non-Japanese company release a commercially successful console system.

    Quick, everyone to arms!

    Seriously though, he's right, but it isn't happening as soon as they all seem to think it will. Even the PS3 and Xbox360 are media platforms as much as they are 'game consoles' the future is gaming *everywhere*.

    They're wrong if they think its going to be any single device that makes it happen though, gaming is becoming more and more a part of everyday people's lives.

    Standard (or hardcore... I guess) gamers are being too short sighted, they see an iphone game or a facebook game and can't imagine how that would ever replace the feeling they get from blockbuster games. In their current form, they're right, they can't, but we're reaching the limit as to what classical games can bring.

    The future is about games not about what particular colour chunk of hardware you want to play them on.

    I'm not looking foward to the future of gaming if consoles have no place =(

    BioWare co-founder not BioShock, unless there's something he's not telling us. =P

    As for the statement I'm not sold. I dunno. I can see why you'd look at the iTunes apps and say that there's something too it, there definitely is potential there, but is there enough there for it to be the future of the industry? Especially considering even after the Wii revolution the lions share of the market is still driven by cutting edge tech.
    Did the Mass Effect Galaxies iPhone game do that well? Probably. I doubt it cost much to make and offered tie-in content for Mass Effect 2. Would it have sold without Mass Effect 2 on consoles? Probably not.
    It had no real staying power, wasn't very fun and offered little to no story. Once you start paying to fix the faults in the game suddenly its not a cheap and easy platform (although your still limited to cheap and easy pricing models because $20 is way too much to pay for an iPhone game).

    Seems like they're looking at the huge success of a few good micro-games like Plants vs Zombies and mistaking that as a sign that there's enough going on there to support the full weight of the industry.

    Gaming on an iProduct is horrible. The only games that I have seen that are good on the iStuff is things like Flight Control and Plants vs Zombies. Anything that uses the accelorometers or touch aiming results in either you flailing the device around randomly hoping for the right outcome (reminds me of the wii) or your fingers obscure most of the screen.

    The reason consoles are the past and not the future is because they dont upgrade as fast as the rest of the technology they play it safe and dont upgrade fast enough

    the things like the handhelds and the iphone/ipad/itouch they get upgrades in there hardware and software capabilities much more consistantly than a console does

    while everyone is all pooey on having to as often it is as i have said before what we need is a system where this is most easily explained as a PC used thing(as consoles are really nothing more than a PC at heart anyways)

    that you have a rolling set up of system ratings so that at say the start of 2011 the min specs you need to play anyhing yo be released in the following 18-24 months is X with a recommended specs of Y and a max spec of Z(which would normally launch about 9 months into the cycle) then once you hit the 18 month point Y becomes the new X, Z the new Y and a new Z standard is set

    this allows the tweakheads to keep there computers at the top of the line while still allowing the average user to only upgrade every 2-3 years

    thing is such a thing will never happen, and especially because as soon as you say PC people instantly think chair,desk, 30cm away from a small screen. which is not always the case

    while i agree that the iphone particularly, opened up the mobile gaming market quite substantially, its going to be a hell of a long time before that tech replaces consoles. A LOOOOOONG Time.

    The reason that consoles are the past, and not the future, is because the first games console was invented about 40 years ago.

    Wait, that's what he's talking about, right?

    I don't think us PC gamers have much to fear from iProducts. There hasn't been an iPhone game yet that has been worthy of even the low prices they go for. Given the potential, it's all a bit of a dissapointment. You think something of "Braid" quality would have come past by now.

    This isn't very surprising. People want to carry a single device and with iPhones selling like hotcakes, and Android phones even moreso, there's obviously going to be some overlap. My concern is that phone games become 'norm' and games development takes a step backward and uses gimmicky touch-screen or accelerometer controls instead of using dedicated buttons/keys/control sticks.

    Sometimes i wonder if Greg went to medical school just so other people in the gaming biz have to call him Dr.Greg!

    Gaming on the iPhone isn't that bad, for certain games where the controlls work. The emulated games with on screen dpads and buttons don't work. RTS's sort of work, but the iphone screen is too small for a decent RTS. I don't see why people spend money on iPhone FPS. Point and click works nicely ,especially with oldschool games like Beneath a Steel Sky where the small screen helps hide the aging graphic. Racing is ok. Air/Space combat I find a little anoying but not too bad.
    At the end of the day it's just a matter of whether the touch screen and gyro work for the game, in much the same way a lot of ports to the wii are horrible due to the motion control being crammed in where it has no business being, games actually designed to take advantage of the controls work nicely.

    The big thing holding the iPhone back as a gaming platform is battery life, which is dreadfull when playing games (though I have a 3G, not a 3GS, but I doubt the battery life is that much better for gaming on the 3GS).

    People said tv would kill radio, that tv news and internet would kill print media, that computers would kill books.
    Once things are invented and take hold, they are very difficult to completely extinguish.
    Consoles will continue to sell as long as there is a market for them.
    Computers will still be the first choice for gaming connisoirs and innovators, consoles will continue to appeal to mass markets, handhelds will always be the choice for kids, mobiles will continue to introduce people to gaming without the commitment of console or gaming computer purchase.

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