Dead Rising 2′s Original Setting Was A Zombie Disneyland

Zombies invade a fictional Las Vegas dubbed Fortune City in Dead Rising 2, but the original location was something wildly different. Capcom's Keiji Inafune told Comic-Con attendees today it was previously set in an undead-filled version of Disneyland.

Inafune, executive producer on the game and "Father of Mega Man", said "We thought it would be interesting to take an adult, gory, M-rated game and put it in this children's fantasy world." Fortune City was ultimately chosen as the game's basis, offering some of the same contrast between fun playground and ultraviolent adventure.

"We wanted to do a Disneyland-style amusement park," Inafune added, saying that, like Las Vegas, going to Disney would have been "another fun place we would have like to research".

"That was long before Zombieland came out," Inafune noted, referring to the 2009 zom-com. "In hindsight, it was probably the right decision, we didn't want to look like we were ripping off that movie."

Inafune and Dead Rising 2 producer Shinsuka Ohara noted that the game's combo card mechanic, awarded for crafting weapons with duct tape, were somewhat Pokemon inspired, to "[bridge]the gap between adult and fantastical children's imagery."

Inafune also dashed hopes that Dead Rising protagonist Frank West would make an appearance in the sequel, only saying that he may show up sooner or later. (Most likely, that's a reference to Marvel Vs Capcom 3, in which West is rumoured to appear.)


    I hope Frank doesn't show up in DR2. Personally I'd like him and the new guy to get together in Dead Rising 3, where you'd be able to choose EITHER of them, with their own talents and their own ways of finishing the game.

      A two story (or even three story) Resident Evil 2 style system would be great. Not sure if I'd pick Frank and Chuck or go with two new brand guys, but either way it'd be cool. It'd be a little hard because its so free form, but the case system should be able to handle it.

    CAPCOM: Get onto the film studio. You might be able to secure a deal to make a ZOMBIELAND game!

    - Play your banjo with LT and A,X,B or Y!
    Smash banjo over zombie head with RT!

    - GTA style open world within limits of venues
    (Within B.M Mansion, Shops, Amusement park e.t.c to still feel confined and running from zombies.)

    How would this game be bad?

    Hell, make it a sequel, like STRANGLEHOLD let John Woo finish off a tale he made as a movie!
    (And the stars are so-so fame-wise, bar two people. CHEAP V.O actors with no fan annoyance!)

    Come on CAPCOM, time to nut up or shut up! XD :)

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