GameStop Don't Like Being In The Used Games Business, Honest

GameStop's may be the bogeyman of the used games market, but according to a spokesperson for the retailer, that's an area it doesn't even want to be a part of.

"We don't like being in the used games business, but we have to be there," the unnamed rep said at the Develop Conference in the UK yesterday. "We would have to exit the games business otherwise."

GameStop HQ quickly tried to put the genie back in the bottle, issuing a statement to MCV that read: "These comments from an unnamed and unknown person claiming to be a GameStop employee are inaccurate." But come on, it's not like there would have been a GameStop imposter on the stage at an industry event.

I can see what the rep is getting at. In the dark days of ancient history, when I worked at an EB Games, used games were a pain in my arse. If it wasn't junkies trying to sell stolen merch, it was mountains of Lord of the Rings games and FIFA 03 threatening to crush me to death in the back room. They're a convoluted and messy part of the company's business, but then like the rep says, also a wholly necessary one, since the margin on new products is so low the chain couldn't survive otherwise.

GameStop: We don't like pre-owned [MCV]


    I'm surprised EB games is still in business. Their games are far more expensive than other stores, even when they have sales. Also the used games aren't even that much cheaper.

      The only way to get rid of the used game business is to sell new games at a realistic price point.

        Good luck, mate. The prices -are- realistic, as far as the retailers are concerned. It's not they who're ripping you off: it's the distributors and/or publishers ripping them off.

    Pre-owned games are indeed a necessary evil. The margin in them keeps everyone afloat- except for EB who like to make $20 per unit from the outset and then give you 'bargain' prices 2 years into a game's lifecycle. Tradein deals for new releases are win-win-win as they help buyers offload old games, restock the retailer with solid preowned titles (due to strict exclusions on deals), and mobilise a LOT more Week One sales of a game for suppliers.
    If games specialty stores did not offer a tradein market, the same items would go to eBay or Cashies or even worse, sit in some shoebox somewhere. At least chain shops can catalogue their stock, locating that precious longlost game in another store and having it transferred in for you.

    Also, dont forget that games are actually cheaper now than ever before- doesnt anyone else remember paying $100 for N64 games? Or $80 for SNES games that now fit on an $80 mobile phone?

    I work for EB Games and even I hate the company. They treat their staff like crap and expect everyone to shit miracles and fart wonders day in day out for them. Its like "how can we increase our profits by 0.58% this week... I know! We'll sake some staff! Yaaaayyy!" <--- that pretty much sums up the company's position. So sick of it, I have ZERO loyalty to this company.

      Then why work for them? A cheery individual such as yourself must have plenty of doors open.

    The reason, in my opinion, that EB and gamestop stay in business is that they stock things that other businesses don't. I live in a small town, we have a Harvey Norman, a K-mart and an EB and yeah most of the time EB is the most expensive but its the only one that allows pre-ordering, its the only one that stocks 'lesser known' games e.g. Brutal Legend. It is my belief that they stay in business by simply being smart about the whole thing, they don't have to have cheapo games because they know that their target clientele will come in and will buy some of the more diverse porducts. There's a reason their name is 'Electronics Boutique'.

    If you're buying from retail, with Australian prices, you're a moron.

      +1 to this. With the online shopping and digital distribution the world is your shopping mall so we don't need to support inflated retail prices anymore.

    People say the prices charged by retailers are too high, but really they're just HIGHER than other means of acquiring games. No one stops to think about the ACTUAL value of what is being purchased, they just see "Well it's $20 cheaper over there" and assume the first shop is just trying to rip them off.

    The main problem with the used game economy is none of the money goes back to the developer for second, third and nth sales or their game.

    The solution?

    -Banish the sale or used games completely. It's just as immoral as piracy.
    -Publishers start selling the games to retailers at a lower price, to accommodate the loss or second hand revenue.
    Retailers make a higher profit on each sale to keep themselves afloat.
    -Buyers learn to pay a reasonable amount of money for a video game. They're not interested in paying a developer/retailers $100 for a game when a used one is sitting next to it for $20. They need to learn WHY they pay for games, and they need to know WHERE that money goes, and WHY it's at the price it is.

      You're assuming most people care why. They don't, they're just interested in how they can save a buck and get the stuff they want quicker.

      Education would always seem like a good idea, but these days people have less respect for the process or concepts behind most media, they just want it yesterday for a pittance (that's assuming they don't pirate the media in the first place).

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