How Much Would You Pay To Work In Video Games?

For a New York graphic artist, it's $US1000 - just $US998.95 more than the price of freedom. He's offered $US1000 for information that leads to getting hired to a video games gig, but there are conditions.

For starters, he means permanent, full-time and salaried work. And it has to be in New York - ideally, Brooklyn. ("I might consider [New]Jersey or [Connecticut]if the commute from Brooklyn would be under 90 minutes") His preferred job titles are: "Pixel Artist", "Sprite Artist", "Illustrator" or "2D Animator".

"Though I have some experience with 3D, I don't have enough to be hired as a 3D Artist," he says.

For this, he'll pay $US500 if he gets hired to the gig, and another $US1000 if he holds it for six months. Stunt? You betcha. Effective? Who knows. Why not just hire a headhunter? Probably because they're not seeing much out there amidst of the excruciating competition for very desirable jobs in a creative industry, which isn't exactly in the salad days it saw earlier in this century.

See the link if you think you can collect on this bounty or help this guy out otherwise. Good luck to you both.

Craigslist Ad Offers $US1000 For Job in Video Game Industry [UGO]


Comments

    Bah, why the hell am I doing my University Course in Digital Design and Games Art and Design, when I can just pay $1000 and get a job in a highly competitive industry.

    Seriously though, my tutorer (I'm not sure how important the guy is but he apparently wrote the book on 3D), said that you'd have to make a portfolio of your favourite work, attend game conferences to meet people in the industry and hand out business cards... and a whole lot more.

    Personally I'm going to try and open my own studio here in Perth, that way I'll get a job for sure.

      Indie development can be very lucrative at the moment if you can pull it off

        It's so exciting that our industry is maturing and we have avenues for independent game developers to publish their work and prosper from it. I'm sure this infusion of so many new ideas is inspiring the more traditional game developers out there. It's almost like we're cinema.

    Eh, good luck to him but it seems tacky to me.

    I've recently come to the decision to walk away from my games industry dreams at least for the time being. There's no grad or junior positions, no projects and I can't stay Indie forever. Partly my fault for chasing after the hardest stream to break into, oh but for a few more months experience.

    Looks like its back to school! C'est la vie.

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