Limbo Review: Death Foreshadowed

A boy wakes up in a forest. He is nothing but a silhouette and a pair of brightly glowing eyes. To the right is death, despair and, perhaps, a way out. So he goes there. This is Limbo.

Playdead's Xbox Live Arcade game, a nightmarish, inventive, puzzle-solving platforming adventure, is presented without plot or pretence. Its only explanation comes courtesy of the game's description, "Uncertain of his sister's fate, a boy enters Limbo." Visualised in blurry black and white, Limbo is simple and complex, a rethinking of how a character can jump and climb his way through a dangerous world. It's sad and beautiful, quiet and noisy.

So, walk to the right, do not fall into that pit of spikes, avoid being crushed to death and avoid the hundred other perils that await the boy who finds himself in Limbo.

Loved The Best Use Of Bear Traps: Clever seems too cheap of word to described Limbo's puzzles. They're smart and, for the most part, delightfully refreshing. They involve things you may not be used to in a Super Mario Bros.-like side-scrolling game, including deadly bear traps, whirring saw blades and worlds that rotate. They also involve things you may be familiar with, like crates you can stack, floors that electrify and switches that must be pulled. Please, don't watch this video, because it will spoil a puzzle or two for you. And that would be too bad.

It's Not About The Notes You Play: Limbo is scary, full of childhoods fears, like spiders, drowning and evil little boys who will trick you and hurt you. You'll need to do some horrifying things to reach the end of Limbo, things that we don't normally do in games like this. You'll watch a boy's body being ripped apart, see it crushed into lifelessness, and walk on the corpses of others. The absence of a soundtrack - the game's audio is almost exclusively dedicated to environmental cues and puzzle-solving clues - heightens the fear of dread. Play with the volume up so you can appreciate how soundless it is.

Shadows & Physics: Limbo, for all its horrors, is a beautiful game. From the flies that hover about rotting piles of flesh to the scum and dirt that floats atop every pool of water, Limbo is gorgeously designed. Artistically, it is stunning to look at. Technically, it is amazingly impressive. Ropes are pulled taut when climbed. Bodies crumple like sad rag dolls. Worlds turn and warp insanely.

Limbo is a game that you should play. Actually you should play it twice, or three times. It is wildly inventive, as long as it needs to be, and free of the fluff that would only get in the way of this perfectly barren experience. The game may stumble slightly towards its end as the puzzles become harder and the game transforms into something a bit more mechanically bizarre than frightening, but the ramp upward is unmissable.

No excuse, whether Playdead's game is one hour shorter than you'd hoped or five dollars more than you expect of a game that you can download, should stop you from playing Limbo.

Limbo was developed and published by Playdead for Xbox Live Arcade on July 21. Retails for 1200 Microsoft Points or $US15. A copy of the game was given to us by the publisher for reviewing purposes. Played through game twice with a current completion score of 86 per cent.

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    Is there any chance that this will be released on the PS3, or is it the 360's answer to Flower?

      Lol, I wonder if there is any significance in PS3 players gently guiding petals while 360 players walk over corpses...:)

      It's being promoted for XBL 'Summer of Arcarde', so maybe after that's finished it could come to PSN...?

        Playdead have noted that it'll be a Xbox 360 exclusive, no PC or PS3 release.

    Well that's pretty direct.
    Once I get internets back at home I'll be buying some M$ points then.


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