Gregory Weir, author of artsy indie gems like The Majesty of Colors and How To Raise A Dragon, has a new game. It is also artsy and indie.
Looming sees you explore a strange, monochrome landscape. Its terrain is sparsely specked with odd, twisted architecture. It’s also littered with objects to pick up: the dry bones of giant beasts, stone tablets, parchments.
You wander around, collecting items, mulling over the possibilities, deciphering a codex of ancient wisdom, scratching your head.
What is the meaning of it all?
Looming [Newgrounds]
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