My Weirdest Kinect Experience So Far

Does this look like a Kinect game to you? An Xbox 360 game that has you doing some body-puppetry of an avatar on your TV? Well, it is the Kinect game I played yesterday.

This is a screenshot of Motion Sports, a Ubiosft launch game for the Xbox 360 Kinect that takes a peculiar route. Yes, "you are the controller". Your body manipulates the actions in six themed sports games, including the only one Ubisoft is letting people like me play yet, American Football.

The peculiarity is that you do not control a ghost-form of yourself nor a cartoony Avatar. You control a guy that looks like he is from a high-end Madden game. For the vast majority of you reading this, that means that you will be controlling a character that looks nothing like you and looks awfully like someone who is their own person - i.e. someone who isn't going to stick their arm out just because you stick your art.

MotionSports' American Football gave me my first experience controlling a realistic-looking Avatar. It was an odd experience, one that had me repeatedly forgetting that I was in control. The American Football mini-game is simple. You control a running back who is trying to avoid opposing players as he runs to the end zone. The running is automatic. But you can jump, duck, stiff-arm or even do a 360-degree spin to evade. If you mapped this to a controller it would be both simple and obvious to control: a button press to jump, maybe a shoulder-button pull to dodge right. When it is just your body, though, I found it hard to even remember that I was in control.

Consider the avatars we have controlled with our bodies during the brief era of motion-controlled games. We have controlled unrealistic-looking characters rendered by the relatively low-powered Wii. Those of us who have played Microsoft's Kinect games at press events have controlled cartoonish Avatars. With an Eyetoy, we've all had a chance to control digital "reflections" of ourselves. In all of those instances, it was easy for me to either recognise the puppet-puppeteer relationship between the character and myself or the reflection of me in the TV. Perhaps those set-ups allow the brain to remember the relationship better. I learned on my first try with a nearly photorealistic version of a character under my motion command that it is easier to forget the connection. I am not sure why that is, and eventually I was able to remember I was in control. There was an odd dissonance, though, the feeling of doing something new.


    So it's essentially an on-rails mini-game. It seems that the majority of games that support Kinnect are heading down this disappointing route. I hope this is purely due to the newness of a controller-less environment and less to do with any weaknesses of Kinnect. Burnout and it's, from what I've heard, stellar use of Kinnect still gives me hope.

      +1 the whole 'on rails' aspect of these games is turning me off - if you need an illustration of how bad 'on rails' is compare Transformers War for Cybertron to Transformers Cybertron Adventures.

      Having said that there is one 'on rails' game I would love to play, it's last gen and extremely difficult to find and is practically begging for a KINECT port - Killer7

    Looks like they stole the mini game, right down to the camera view from Backbreaker...

      Thought it was a backbreaker screen. Interesting but seems an awful lot like tackle alley that the bb boys have made. Interesting to see where this goes. Seems like backbreaker could almost patch this in.

      Motion sports---- natural motion??? Looks almost too


Join the discussion!

Trending Stories Right Now