Reader Review: BlazBlue: Calamity Trigger

Do you have what it takes to get a review published right here on Kotaku? Gary does, as he kicks off a fight in a library.

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This review was submitted by Gary Kew. If you’ve played BlazBlue: Calamity Trigger, or just want to ask Gary more about it, leave your thoughts in the comments below.

BlazBlue: Calamity Trigger (PS3)

Blazblue is the stand-out, fully 2D fighting game in a sea of 3D and 2.5D fighting games of the current era. The world is colourful, the moves are flashy, the characters are mentally twisted in one way or another, and the empirical measure of a standard fighting round is called a "rebel"... whatever the hell that means.

Loved

Characters: I believe this is what makes Blazblue truly unique. Each character has grossly different styles of play. You will definitely find someone that suits your playstyle. Are you a grappler? Then pick Iron Tager, who is like Mech Zangief with extra "Mech". Are you a counter-attack whore? Then Hakuman is for you. Ever wished you could control two characters at the same time? Then test your multi-tasking abilities with Carl-Clover. Did you enjoy playing Sub-Zero before? Then Jin Kisaragi will make you jizz your pants. Would you like to go super saiyan? They have Bang Shisnigami for that.

Easy To Pick Up: Despite the different styles and various gauges on screen, playing each character is actually fun and easier to pick up than you might think. Combo windows are not that strict as well. And each character can perform their specific special move with a push of a button!

Design: It may be a 2D fighter, but in my opinion, certain aspects are done better than some 3D fighting games of today. I'm amazed how each alternate colour costume you pick looks gorgeous on the characters, unlike, oh say, Gouken from SFIV whose every single alternate colour is some form of grey skin and darkish robe? Oh, and the voice acting is pretty good, too.

Hated

Difficult to Master: So I've said its easy to pick up and perform combos... but mastering it is a totally different story. Down block is no longer 'the ultimate defence' since every character has a number of moves which hit high and low. And once a good player catches you in a combo, just put down your controller and go make some coffee, your character is going to be flung around for quite a while. Still, not everyone will classify this as a "hated" part of the game.

Controller: The tiny arcade stick that comes with the game is just silly. In fact, this is a game which I personally found easier to play on a standard controller rather than an arcade stick. I think this is because the game does not support input shortcuts and it is just easier to make full joystick movements with the standard controller.

Multiplayer: As usual, Australia draws the short straw when it comes to multiplayer. It's frustrating when the screen chugs slower than a herd of turtles wading through butter...

Overall though, it is a pretty balanced and awesome game with interesting mechanics. Sorry if I have been making many Street Fighter comparisons, but hey, SFIV is king at the moment, and it is only fitting that other games challenge its position.

Reviewed by: Gary Kew

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Comments

    Coincidentally I picked this up today for $37. Can't wait to get home and play it, even more so now! (and yeah, I did get the tiny arcade stick with it...)

    You forgot one:

    Hated: This game is already obsolete having been superseded by Continuum Shift.

    Doesn't support input shortcuts? No, it's just got single button special moves (except in ranked mode) ;)

    Can't wait for Continuum Shift later this year!

    Great review, and maybe the few of us playing it should utilise the Kotaku Friday matchmaking post to get some fights happening?!

    Also, a massive +1 to not being able to wait for Continuum Shift later this year! What a super 12-18 months for 2d fighters eh?

    Hummmn
    I got the US special edition in Jan for $56 of eBay.
    Liked to play but I'm crap at fighting games, nice music though.
    It does have atristed story and great visuals
    Matthew

    Nice.. short and simple review. As far as I can tell the "negatives" you posted seem more like from personal preference and experience. (oh except for the multiplay in AU =P)

    The "crouch-block" hasn't been the 'ultimate' defense for a long long time.. SF since the Alpha days has had overhead, throws, guard breaks and cross overs, etc. It's also very much a "chain" game the likes of Melty Blood and the VS series so expect a lot of flinging and cancelling happening =P

    The joystick isn't really bad per se and I'm not going to get into the joystick VS pad argument here (hell I know people who pwn w/ keyboards xD)I think that really just boils down to preference and what your used to.

    Personally the whole easy to play, hard to master comment is really more of a testament to the balance of a fighting game it means it manages to be newbie friendly (ie your random mashers) and complex enough so that even a seasoned fighter can play w/o being mauled by mashers xD

    Oh and yes.. AU multiplay smells It smells a LOT xD

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