The Ultimate Spider-Man: Shattered Dimensions Hands-On Preview

Spider-Man's latest video game adventure has four times the Spidey, a quartet of multi-dimensional webheads working toward a common goal. Last night I played in two of those dimensions, Spider-Man: Shattered Dimensions' versions of Metal Gear and God of War.

The "Noir" and "Ultimate" Spider-Men in Shattered Dimensions look and play quite differently. The former is more focused on playing stealthily in a Saboteur-like desaturated world, the latter a more action oriented beat 'em up set in a cel-shaded, brightly coloured and much more futuristic era.

Noir Spider-Man, in the first slice of a level we played at Activision's Comic-Con preview event, was set loose upon a dark and boxed-in industrial area, tasked with recovering five civilians held by a group of mobsters. While our primary goal was to free those hostages, Noir Spidey's main concern was not being spotted by any of the tommy gun-wielding bad guys.

We kept quiet by leaping from wall to wall, from railing to crate via Spider-Man's trademark web swings, trying to stay out of sight. A tap of the right trigger on the Xbox 360 controller zipped us from spot to spot, a small yellow icon indicating where web travel would take us next.

After sneaking close enough to each thug, a red ring of light surround them. A quick tap of the B button issued a complicated takedown. There appeared to be plenty of variations, on which we had no control, with Noir Spider-Man issuing a variety of beatdowns, wrapping them up in webs and sticking them to walls and floors.

The action played well. The camera was less cooperative and quite disorienting as Noir Spider-Man sticks to any wall easily. Taking cover behind crates often meant unintentionally sticking to them and climbing up and over them. It's a handy ability, but the camera needs to be bitten by a radioactive something to improve.

After Noir, we travelled to the future of Marvel's Ultimate universe, playing as an alien symbiote-wearing Spider-Man hunting down the symbiote-powered Carnage.

Ultimate Spider-Man pulls the camera back slightly, giving a more God of War-like perspective in which to play some God of War-like action. The punches, kicks and throws of Ultimate Spidey are powered by whipping tendrils of symbiote flesh, giving this Spider-Man more range. That's helpful, given the flood of foes that attack Spider-Man in the Ultimate dimension, enemies that include armed soldiers and massive mechanical Spider Slayers. Since the demo version of Spidey was maxed out with upgradeable powers and abilities, it was a breeze.

A few new tricks, like the ability to blind foes with a splatter of symbiote goo and the option to steal their guns with a web grab, also made tackling the hordes easier. This Spider-man also has a "Rage" meter that builds quickly as he takes damage and deals damage. When full, flick it on with the left bumper, and Ultimate Spider-Man becomes faster and stronger. It's fun to kick it in and it appears you'll have the opportunity often.

After scrapping with a few Spider Slayers and more troops, we finally caught up with Carnage, our first boss fight and the first time I've ever played a first-person Spider-Man game.

Carnage was tougher than the rank and file, that's for sure. He would attack with the occasional unblockable swipe. Fortunately Spider-Man's trademark "Spider Sense" can predict those attacks, displayed by the squiggly tingle lines that appear above his head. We just had to hold the left trigger and tap A to do a dodge roll.

The trick to beating Carnage was to avoid his floor covering symbiote tendril attacks and, when he tried to make an escape, follow him by web swinging to high ground, then kick him into some whirring generator type thing.

After doing that three times, we tackled Carnage and Spider-Man: Shattered Dimensions kicked into first-person mode. The controller's two analogue sticks controlling Spider-Man's arms, we rained blow after blow onto Carnage's face, only pausing to pull back on both sticks to dodge his claw swipes. After a three round pummelling, we had the controller yanked from our hands, Activision wary of spoilers afterward.


    cant wait looks better every time i see it

      haha really?
      i'm the complete opposite... it looks like they're completely destroying spiderman again...

      The Noir part does look pretty cool though...

        I'm somewhere in the middle. I think the game's looking pretty good (although shoehorning Ultimate as a symbiote universe is a bit off) but the fact remains that they've removed the single greatest appeal of Spider-Man games for me: swinging around an open city looking for trouble.

        Some may have called it repetitive, but to me that was the feeling of being Spider-Man. That freedom of web-slinging your way around the city, hearing a cry for help and taking care of it without setting a foot on the ground. Throw in interesting missions (like the boss chase structure of Ultimate Spider-Man, the pinnacle of Spidey games in my opinion) and it's the perfect recipe for a Spider-Man game.

        I'm definitely interested to see how this more direct action structure works out, but even if it turns out to be a top-grade game I doubt I'll be able to shake the feeling that it's missing a key ingredient.

          ha ha yeah because im a fan of the comic and it looks really good

    Bad camera? Accidental climbing? Bugger. I thought that for such a good looking game, they'd get a design team which could make a working camera for once.

    I'll still get it though. It does still look awesome!

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