BlazBlue's New Beginner Mode Is A Button Masher's Dream

It might be crap for online play, but for a single-player button masher like me, nothing helps Taokaka bring down Boobie Lady faster than BlazBlue: Continuum Shift's Beginner Mode controls.

In case the video doesn't make it abundantly clear, I am not a very good fighting-game player. I buy a fighting game and tell myself I am going to pick a character and learn them inside and out, inevitably giving up and just button mashing my way through the single-player story mode.

The first console BlazBlue game, Calamity Trigger, made this difficult for me. The controls are so far removed from what I am used to that even getting through story mode proved a chore. The latest release, Continuum Shift, takes care of this problem with Beginner Mode controls.

Beginner Mode was created so even the most novice player can look like they know what they are doing. Combos are single-button affairs, and mashing them relentlessly, as I do in both rounds in the video, generates significantly more spectacular results.

At this point, I've almost completed the story mode for all of the game's characters. I've suffered a few defeats, but all in all it's been simple.

The downside is that Beginner Mode controls keep you from accessing many of the game's advanced mechanics. Of course, these are skills and tactics I probably wouldn't have been able to master in the first place, so no big loss for me.

And before the comments section fills up with comments about how much I suck, I am fully aware of this. I admire players who have the patience and dexterity to master fighting games. Hell, I fear them, especially after seeing that bitch-ass ho video earlier this week.

I'm just glad that Arc System Works included a control mode like this, so novices like me can still enjoy the storyline and characters without having to worry about getting our arses handed to us at every turn.


Comments

    >enjoy the storyline and characters

    you are playing the wrong game.

      Trying to green text on Kotaku?

      You are on the wrong board.

    Flamingleg: I concur.

    This is stupid. It's these kind of people that got an 'easy' mode added to contra and mega man. What's the freaking point of playing mega man on easy? For the story? Here's a pro-tip: Dr. Wiley is evil and mega man beats him.

    Pretty sure Flamingleg was trolling, insinuating that the storyline and characters are shallow/not worth checking out. This could not be further from the truth of course as the Blazblue plot has been widely heralded as one of the most amazing storylines ever. Shoo, troll.

    Steven on the other hand I think is alluding to the fact that by granting people easymode controls it stifles the devleopment of the community. It encourages people to not play the game how it was designed by giving them one less incentive to learn to master it as properly. While I can understand Stevens point I think that the type of people who play fighting games 'seriously' are usually the same type of people to shun easy-mode controls anyway.

    I'm sure there might be a tiny bit of collateral damage as you hit those in-between people who maybe would've enjoyed learning the system if they were forced to outright but instead get by fine on easymode. However in the grand scheme of things I think that number would pale in comparison to the hordes of people just like Mike that get to enjoy a story they otherwise might not have.

    BB is one of the few fighting games that has somewhat ok story.

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