EyeToy Creator Says Controller-Free Is "Limited"

Sony's Research and Development wizard Dr Richard Marks has two impressive entries on his resume: creating the PlayStation EyeToy motion controls and the upcoming PlayStation Move motion controls. And he's thinks controller-less controls are "limited".

"I created the technology for EyeToy which we made a controller-less device and it was really neat and it enabled new things but it is not the end-all, be-all in control, we entered limits with that and I think without a controller you run into limits of what you can enable," Dr Marks tells T3 magazine.

"You can do things like track the whole body, you can have dancing and exercise, but a lot of the core gameplay ideas that we want to see happen and want to enable just weren't possible with only a camera," says Dr Marks. "We would have done that, we look at as much as we could do with just a camera but it wasn't the right choice we felt."

The PlayStation Move is going head-to-head against Microsoft's controller-free Kinect motion control system later this year.

PlayStation Move to outsell Kinect's "limited control" [T3 magazine][Pic]


Comments

    I agree that the Kinect motion control is an awesome idea, but I don't believe it's the most suitable control for gaming. I believe that Kinect will only be suitable for games where engaging the player's entire body will enhance the gaming experience (dancing, exercise, sports?).

    But for most mainstream games like FPS, action/adventure, racing, rpg etc, the gameplay will just feel awkward having to act out all these moves. Plus it'll be awfully tiring.

      Controless might feel akward, but it doesn't prevent MS from released accessories to go with Kinetic... even though I felt Kinetic is only an upgrade of EyeToy, but it has potential if MS is willing to put $$$ to get developers to develop games on it.

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