Fallout: New Vegas Achievements Revealed

The achievement set for Fallout: New Vegas got out on Friday, courtesy of the fine folks at Xbox360Achievements.org. You can get a look at some of the quest names and diversions featured in the game.

There are 50 achievements for 1,000 Gamerscore in all. The trophy list has yet to be posted at PS3 Trophies.org, so I don't know what the trophy colour equivalence is.

Fallout: New Vegas Achievements [Xbox360Achievements.org]

• New Kid (10)

Reach 10th level.

•Up and Comer (20)

Reach 20th level.

•The Boss (30)

Reach 30th level.

•Ol' Buddy Ol' Pal (10)

Recruit any companion.

•The Whole Gang's Here (25)

Recruit all companions.

•Crafty (15)

Craft 20 items.

•Mod Machine (15)

Install 20 weapon mods.

•Walker of the Mojave (10)

Discover 50 locations.

•Master of the Mojave (25)

Discover 125 locations.

•Globe Trotter (25)

Discover all snow globes.

•You Run Barter Town (15)

Sell 10,000 caps worth of goods.

•Blast Mastery (15)

Cause 10,000 damage with Energy Weapons.

•Love the Bomb (15)

Cause 10,000 damage with Explosives.

•Lead Dealer (15)

Cause 10,000 damage with Guns.

•No Tumbler Fumbler (15)

Pick 25 locks.

•Stim-ply Amazing (15)

Heal 10,000 points of damage with Stimpaks.

•New Vegas Samurai (15)

Cause 10,000 damage with Melee Weapons.

•Jury Rigger (15)

Repair 30 items.

•Hack the Mojave (15)

Hack 25 terminals.

•Artful Pocketer (15)

Pick 50 pockets.

•Outstanding Orator (15)

Make 50 Speech challenges.

•Desert Survivalist (15)

Heal 10,000 points of damage with food.

•Old-Tyme Brawler (15)

Cause 10,000 damage with Unarmed weapons.

•Know When to Fold Them (10)

Win 3 games of Caravan.

•One Armed Bandit (10)

Play 10 spins of Slots.

•Little Wheel (10)

Play 10 spins of Roulette.

•Double Down (10)

Play 10 hands of Blackjack.

•Caravan Master (30)

Win 30 games of Caravan.

•The Courier Who Broke the Bank (30)

Get banned from all the Strip's casinos.

•Hardcore (100)

Play the game from start to finish in Hardcore Mode.

•Ain't That a Kick in the Head (10)

Complete Ain't That a Kick in the Head.

•They Went That-a-Way (25)

Complete They Went That-a-Way.

•Ring-a-Ding-Ding (25)

Complete Ring-a-Ding-Ding.

•The House Always Wins (30)

Complete The House Always Wins.

•For the Republic (30)

Complete For the Republic.

•Render Unto Caesar (30)

Complete Render Unto Caesar.

•Wild Card (30)

Complete Wild Card.

•All or Nothing (15)

Complete All or Nothing.

•Veni, Vidi, Vici (15)

Complete Veni, Vidi, Vici.

•Eureka! (15)

Complete Eureka!

•No Gods, No Masters (15)

Complete No Gods, No Masters.

•Come Fly With Me (20)

Complete Come Fly With Me.

•Talent Pool (20)

Complete Talent Pool.

•Return to Sender (20)

Complete Return to Sender.

•Arizona Killer (20)

Complete Arizona Killer.

•You'll Know It When It Happens (20)

Complete You'll Know It When It Happens.

•G.I. Blues (20)

Complete G.I. Blues.

•That Lucky Old Sun (20)

Complete That Lucky Old Sun.

•Volare! (20)

Complete Volare!

•The Legend of the Star (20)

Complete The Legend of the Star.


Comments

    Looks like they don't have any "reach level X with good/neutral/bad karma" trophies, which should let you play the way you want.

    I love these "achievements" in games these days. What people can't play a game without getting a pat on the back for doing something?

    I can maybe understanding it a little if you managed to do something really hard but to get them for every little thing. Maybe it's the attention span of modern console players that they need comforting all the time.

    "Congratulations you have made a post"

      As you can see from the list, and as is true with the vast majority of games, Achievements are designed to get gamers to continue to play. That is their ideal. And as half this list is actually designed with gamers doing extra-curricular things, and playing away from the main quest, it gives them a greater impetus to look at playing off the beaten track.

      I wouldn't be surprised if some of these achievements/trophies are added by the developers for market research purposes.

      They can get aggregate statistics from Microsoft and Sony, so including a trophy for starting the game and one for finishing the game lets them see what proportion of users finish the game. Include a few more along the way and you can tell where people give up. Difficulty level trophies can help determine whether the difficulty settings were sane.

    doesn't look too bad, only time consuming ones i can see is the 10,000 damage+ heal ones and the hardcore playthrough other than that nothing more different from fallout 3 with added bonuses. I wonder if they will have newgame+

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