Halo Reach's Spartan Voice Isn't Too Chatty

Several readers of our Halo Reach preview yesterday were wondering about the voice of the lead character in Halo Reach. Some clarification:

You can choose whether your Spartan will be male or female, which will determine not just their body type but their voice. You don't hear much from your Spartan in the game, though. In the two levels we previewed yesterday, Kotaku's female Noble 6 heroine made few noises other than grunting when getting shot. She grunted in a female voice, at least!

There are options in Halo Reach's menus to select other voices for your character, but it wasn't clear in our single-player-focused preview session if those voices would be applicable to single-player or just multiplayer. Given that the voices were associated with named Halo characters - characters other than Noble 6 - there's a good chance these are just for multiplayer. You have to pay virtual credits to unlock some of the more interesting voices, just as you have to pay to unlock better armour for your Spartan. Your custom armour does appear on your Noble 6 in the campaign. You earn those credits while playing the game, though we weren't able to scrutinise the system to see just which actions earn you points.

Noble 6, like Master Chief before him/her is not chatty in action or in cutscenes, at least not in these early levels we played. The rest of Noble Team do far more talking to move the Reach plot forward. But your hero will make their voice heard just enough in Reach for you to remember that there's a person in that armoured shell.


Comments

    Gordon Freeman has never uttered a word.

      My thoughts exactly Joe. I hope the player character in Halo: Reach says nothing, to be honest.

      When I first played Halo, all those years ago, I thought Master Chief was supposed to be like Gordon Freeman. A faceless character who embodied you, inside the game. Your avatar through Halo.

      Then he spoke, with his macho, grissly, voice and it immediately turned me off the character. It was one of the real reasons why I never got into the franchise's single player story.

      Master Chief is the embodiment of the stereo-typical male persona in modern society. He's a strong warrior who is void of all emotion. That armour in itself. Faceless. A total lack of expression. The armour both protects and contains.

      In 100 years from now art students will look back at this time and study the difference between the Western, male, persona in a video game: Master Chief, Marcus Fenix, Nathan Drake etc. and compare it to the male androgynous characters of Eatern titles.

      Gordon Freeman is a pushover!

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