How Many People Are Playing APB?

Scottish developer Realtime Worlds recently entered administration, and it's rolling out play and pay stats for the recently released All-Points Bulletin to sweeten the pot for potential buyers. Who's playing, and what are they paying?

Realtime Worlds went into administration last week after being hit with massive layoffs the week previous. That means they need a buyer to bail them out, and that's why the company today discloses the player figures for APB: All-Points Bulletin.

According to the figures, the game currently boasts approximately 130,000 registered players, with the average player spending four hours a day in the game. That's not too shabby.

Slightly more impressive is the fact that paying players are spending $US28 a month on average between game time and user marketplace trades.

Joint administrator Paul Dounis of Begbies Traynor said the numbers indicated good things for APB.

"These are healthy numbers and reflect positively on APB as an ongoing concern. They prove this is a very enjoyable game, which is shown by the average player daily playtime and an ARPPU (Average Revenue per Paying User) that is highest of any game out there"

One must take into account that not all registered players are paying players, however, so don't go multiplying $US28 by 130,000 to determine revenue.


Comments

    Interesting, though I'm a little confused, and it's probably due to my inept comprehension skills, but if there are 130,000 registered players, and those players are spending on average 28$ a month, wouldn't multiplying these two give us an average monthly revenue?

    Or is the 28$ derived only from those active players? If so, it would be nice to see how many active players there are.

    Oh wait so there's a pay model and a non payment model. The paying players are spending 28$ monthly on average. How many of those accounts are paid accounts?

      28$ is the median for the paying customers, they have not indicated how many of the 130,000 are shopping in game.

    hmmm, I cant help but think the number for registered players would be higher by a few thousand if they had RELEASED THE GAME IN AUSTRALIA...but oh well, thats just how it goes I suppose..

    You have to consider that it's possible to earn game hours by trading and such ingame so another bad choice on their part.

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