It's All Headshots In Halo 2600

Sort of a cross between Adventure and Berzerk is "Halo 2600" by Ed Fries, a clever little timewaster that riffs on the tropes of Atari 2600 game design, especially the snicker-inducing bleep-bloop Halo Theme in the intro.

Controls are arrows to move and space to shoot - but you need to pick up the gun, which is in the first screen above your starting point. You'll also snag items like shields and a key. You don't have up or down shooting, just left or right. But one hit does the trick on all foes - especially the hilarious three-elite fireteam that moves and dies as one sprite, just like the old days.

Halo 2600 [Code Mystics via Koku Gamer]


Comments

    Very nicely done, with vintage gameplay.

    Although it seems like the coder has taken a few liberties with the graphics, and modestly exceeded what was actually achievable graphically on a real 2600.

    There are too many multicoloured sprites appearing at the same vertical screen height, which would have resulted in a disasterous flickering mess on a real 2600.

      Not true Seb. They actually have this game on cartridge, about 100 of em. collector's item's and they play on any Atari 2600. http://xbox360.ign.com/articles/110/1109805p1.html

        It runs well in the emulator, no doubt about that. But emulators don't emulate the reality of sprite flickering on 2600 hardware.

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