Take a Walk conjures up a drastically different mood and aesthetic from the same base components. Instead of the abstract nightmare in which Vib Ribbon was trapped, here you're strolling casually through the rustic countryside, all windmills and bales of hay.
It's the same principle of play, though; you'll quickly find yourself tapping the up key in time with the music as you jump over each new obstacle, then tapping it again with that beat to reach the collectible notes. Maintain forward momentum - you can't walk backwards, you can only rewind - and you'll accumulate a flock of birds. What a pleasant way to spend your lunch hour.
Take a Walk [Newgrounds]