Return To Neverwinter In 2011

Atari and Cryptic Studios return to the Forgotten Realms Dungeons & Dragons setting next year with Neverwinter, an online co-op role-playing game based on an upcoming series of novels from R.A. Salvatore.

What began in Neverwinter Nights on AOL in 1991 continues online in the fourth quarter of 2011 with Neverwinter, an online role-playing game by Champions Online creators Cryptic Studios. Following the original adventures and those experienced in the standalone PC games, Neverwinter Nights and Neverwinter Nights 2, Neverwinter takes us to a dark time in the history of Faerun's greatest city.

In the Fourth Edition update of the Forgotten Realms campaign, Neverwinter was destroyed in the Spellplague, with much of its population scattered. Now different factions fight for control of the city and the undead have begun to rise, setting the stage for this latest chapter in Neverwinter gaming.

Players will choose from one of five different classic AD&D classes, teaming up with friends online or join up with computer-controlled teammates, taking on adventures in a persistent online world. As with other Neverwinter games on the PC, players will even be able to create their own adventures using a set of robust adventure creation tools currently known as Forge.

"We're beyond thrilled to develop a brand new version of Neverwinter. It's been years since the original became a gaming icon and we're honoured to work with such a great franchise," said Jack Emmert, COO of Cryptic Studios. "We've been working closely with Wizards of the Coast and R.A. Salvatore to create an authentic D&D adventure filled with compelling fiction and exciting gameplay."

The game will be based on a trilogy of Neverwinter books by acclaimed AD&D author R.A. Salvatore, which kicks off in October with the release of the first book, Gauntlgrym. The game's release on PC will also coincide with the release of a tabletop board game from Wizards of the Coast.

Neverwinter will be the first video game based on Fourth Edition D&D rules, and promises the sort of rich character customisation that Cryptic has become known for. Let's just hope it's more compelling that the developer's recent MMO releases, Star Trek Online and Champions Online. With the passionate fan base the Forgotten Realms setting has, botching this roll would redefine Critical Failure.

To keep track of Neverwinter updates, head to the game's official website and sign up for the newsletter.


    Sounds pretty good so far, another one for the "keep an eye on" list.

    Avoiding this one, definitely not gonna go well with cryptic studios leading it.

    Oh, so this is the mysterious IP Cyptic has been working on... eh, I don't think I'll join in, I love D&D games like NWN but I don't think I want to share the experience with PUGs camping for phat loot. Would kind of kill the atmosphere.

      I'm sure you can grab a bunch of friends to play it with. There has to be some kind of pen and paper/AD&D group somewhere close to you.

    Yeah, while I love NWN (and it's predecessors were even better) I don't know if I want to share it with other people. MMO NWN could go so wrong, although roleplaying servers might be better...

    Baldur's Gate......come on!

    Hum, guys, from what I understand it's not going to be a MMO, it's a solo or coop RPG (ie connect with your friends and that's it). Maybe there will be support for dedicated servers and therefore community-based multiplayer as with NWN1 and 2, but that's not obvious yet from this announcement. So you won't need to share your experience with more that your buddies if you want.
    Anyway, I'll be looking at this one. NWN2 was a let down for the coop part, I'm hoping this one might revive what made NWN1 multiplayer so good!

    I adore the forgotten realms universe so i'm definitely gonna try this, but im still totally braced for it to flop. I have read like 10 of Salvatore's books too he's an excellent author so the writing should be good.

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