Shank's Cinematics Problems Blamed On Old 360s

Shank, the side-scrolling beat-and-slash-em-up out this week, runs like a dream on the PS3 but is having some stuttering issues with its cinematics on the Xbox 360. The game's developer says older models of that console are the problem.

"Older Xbox 360's have slower disc access rates, so the opening cinematic chugs, and loading between levels takes longer," writes Jamie Cheng, Klei's CEO. "When we tested this on development kits, this never came up so that took us completely by surprise, and we're looking into it."

Cheng notes that gameplay itself doesn't suffer from any chugging, stuttering or slowness, just the interstitials.

They're also aware that some folks haven't collected two achievements if they unlock the game's trial version on the 360. "We've already got a fix for this, so when it comes in, you'll automatically get your achievements," Cheng writes.

Two Things We're Looking Into [Klei Entertainment]


Comments

    A likely story.

    thats the problem with multiplatform games, the xbox limiting the developers in what they can do (disc size, graphics) so games are always limited to the xboxed ability to run it.

      PS3 development is no walk in the park... Xbox development is more likely the lesser of two evils.

      only if the developer is lazy. really.

    I thought this game was XBL / PSN downloadable... not disc based?

      Hard Drive Disc

    Does this also explain the terrible audio and voice acting?

    Gameplay issues would be more of a concern for me after playing the demo...

    So the hard disc drive is too slow??

      Certification on the Xbox 360 requires that it runs without needing an install because the core system doesn't include a hard drive.

      The developers can provide an install option, which would fix the issue for those with a slow DVD drive, but for those with the an old Xbox without a hard drive I guess they are out of luck.

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