Smash Bros. Creator: Once You Go 3D, It's Hard To Go Back To 2D

Masahiro Sakurai, the man behind Smash Bros., is now the man behind Nintendo 3DS game Kid Icarus Uprising. Is it his first 3D game?

"Yes this is indeed my first 3D game but I have a feeling that it's going to be hard to go back [to 2D] ," Sakurai tells the Official Nintendo Magazine.

According to Sakurai, your eyes, in say Avatar, get used to the novelty element of 3D and "simply enjoy it for what it is".

Continuing Sakurai adds, "That's the nature of the way we get used to things as they become familiar." He says that the "problem" is going back to 2D after 3D makes it feel "flat".

"So in terms of game development I would think that going back to 2D after working on a 3D project may be very difficult for me."

Okay, so make the next Smash Bros. game in 3D. That should solve that issue!

News: 3DS makes it 'hard to go back to 2D' [Official Nintendo Magazine via GoNintendo]


    Oh! Please! SSMB3DS! You know you want to! Do it, Do it PLEEEAASSEEEeeeeeee.....

      Think how hard it is to keep track of a 4-man brawl on a widescreen TV. Now think about that, on a ds.

    I disagree. 2D gameplay is much better than 3D because it's thousands of times cheaper to make. Having played games like Bayonetta, I don't go back to 2D brawlers and think that they lack depth (pun totally intended).

      The article is about stereoscopic 3D, not polygonal 3D.

      lol fail obviously you don't understand what they are talking about

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