StarCraft II Fastest-Selling Strategy Game Of All Time

It took StarCraft II: Wings of Liberty just 24 hours to become the best-selling PC game of the year, with more than one million copies sold worldwide, according to Blizzard Entertainment.

Another half million copies sold in the game's second day of availability, making StarCraft II the fastest-selling strategy game of all time, the company says.

"We launched StarCraft II in 11 different languages and on five different continents because we wanted to make sure as many players as possible were able to log on and play on day one," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're pleased that so many people around the world have already picked up a copy of the game, and we look forward to welcoming even more players to in the weeks and months ahead."

StarCraft II was released simultaneously in North America, Europe, South Korea, Australia, New Zealand, Russia, Brazil, Chile, Argentina, Singapore, Indonesia, Malaysia, Thailand, the Philippines and the regions of Taiwan, Hong Kong and Macau on July 27. More than 8000 stores throughout the world opened their doors at midnight to celebrate the release.

I just started playing the game last night, it feels familiar, but fun. I do kind of wish they included things like formations and cover. Maybe next time.


    cover and formations would totally break the game, since the terrans outrange the other races so badly (vikings/thors range 10 on anti air, siege tanks range 13 on ground). and if you think about it, the zergling is basically a unit that has no threat at all once cover is introduced.

    you can't have that feeling of a swarm if you can take cover, removing the essential vulnerability of units getting caught out of position.

      Dude... Zerglings would be used to break cover and engage the marines in melee.
      Infact havinga ranged/melee system would have added alot more depth to a basic combat system.

      Agreed. We're talking about a game built from the very ground up to be the way it is. Introducing a cover mechanic would be like introducing body collisions in WoW = a huge cluster fuck. Everytime Blizz tweaks a unit build time by 5 in-game seconds, or buffs/nerfs something minutely, it's noticeable. This would break the game.

      I've played Dawn of War 2/Company of Heroes and even with the cover system, it's far less engaging than SC2 (hell, even BW). There is no macro to speak of, the tech tree is linear and identical etc.

    only because people are sheep. the media told them to buy it so they all did

      Haters gonna hate.

      Kotaku is still posting several stories each day covering mundane PR excuses to keep the brand penetrating the "news cycle". No other game gets this much free advertising.

    It's not a game I would ever consider buying for the campaign. I'm the worst competitive RTS player in the world, and the SC universe, while I do enjoy it, doesn't have enough pull to sit through crappy RTS cliche missions like "stay alive for half an hour and you win!"

    I wouldn't purchase it for online play either as I lack the depth of concentration to succeed.

    I WILL be purchasing it somewhere down the line for UMS :D

      I was concerned that the missions would be cliched, too, but they're not. This is easily the best RTS i've ever played, and that's partially thanks to the fact that Blizzard have realised that “stay alive for half an hour and you win!” isn't very fun. There's lots of variety, not just in the settings, but in the gameplay and the tactics. Seriously great stuff. And that's not mentioning the surprisingly gripping storyline that goes on in between missions in both gorgeously pre-rendered cutscenes, but also in crysis-level graphics / GTA-level voiceacted realtime scenes.

      One of the best games I've ever played. =)

      "crappy RTS cliche missions like “stay alive for half an hour and you win!”"

      You'll be in for a suprise... i was very impressed with the campaign and how different it is from sc1. It doesnt try to be a tutorial for multiplayer at all and thats what makes all the difference.

    *Viking have a range of 9

    I wonder how the numbers look if you consider it more as an expansion on the original starcraft than a new game...

    David and I clearly need to coordinate on name choices.

      Why would you consider it an expansion? its clearly a sequel like any other sequel out there.

    formation and cover??? go back to dawn of war 2 kiddos, i waited 12 years for this game

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