StarCraft II No Match For World Of Warcraft, At Least In Day-One Sales

Not all chest-thumping is equal. Those StarCraft II: Wings of Liberty first-day sales figures publisher Activision heralded today? They are less than half of the World of Warcraft first-day figures for that game's last two releases.

Today: Activision said StarCraft II sold "more than one million copies sold worldwide, making it the best-selling PC game of 2010 within its first 24 hours of availability."

November 20, 2008: Activision said that the latest World of Warcraft expansion, Wrath of the Lich King, sold "more than 2.8 million copies in its first 24 hours of availability, making it the fastest-selling PC game of all time" and adds: "This eclipses the previous record of nearly 2.4 million copies sold in 24 hours, set in January 2007 by Blizzard's first World of Warcraft expansion, The Burning Crusade."

The Wall Street Journal reports today that StarCraft II sales may seem a little low because much of StarCraft-loving South Korea is able to play the game for free right now. Is it that? The recession? Or does WoW enthusiasm trump even the fervour brewed by more than a decade of waiting for the next StarCraft?


    Now lets hope there will be a Warcraft 4 RTS!

      Hell yes. A new WarCraft RTS would be freaking awesome!

    Lets hope for a non-Blizzard RTS and RPGs.

      540 PC RTSs have been released since Blizzards last RTS, 800 since the release of the original starcraft.

      if blizzard aren't your thing, I think you will find you're spoiled for choice...

    is this really that surprising

    with an MMO theres the whole i want more content i wanna play with my guild before they get away from where im at

    starcraft 2 most peoples mentality is not paying that much atm, cant run on my computer, or there boycotting it for one reason or another(no lan,internets needed,terran campaign only etc)

    That's just America and Europe.....

    It's really not surprising.
    WOW had been gathering fans for over a year before the first expansion hit. By then the number of players was nearing the population of china and growing, so you've got a massive fanbase of people who almost need the expansion to continue enjoying the game.
    A fairer comparrison would be StarCraft 2 first day sales to WOW pure first day sales.
    Or, once the next chapter of SC2 arrives, compare that to the WOW expansion packs.

    I find the importantce of day one sales to be odd, I guess it focuses on the rabid consumer/fanboy.

    For me though I like to see the tail, up until a few months ago people were still picking up , SC and WCIII battle chests. That to me indicates a better title. Dismissing the long I'd say the first week/month would be a better indicator of a games success initial success.

    And all I can think is how much money Blizzard must make.

    I think you are overestimating the number of people waiting for SC2. The RTS genre is a boring one for the average gamer because once you cover the basics is all about memorising build strategies and APM. That doesn't sound fun to most gamers.

    The people that were waiting for SC2 were the core community from the original game - not the casual ones but the ones that still played it. The rest were Blizzard fanboys, of which there are too many and people who are brainwashed easily by the hype machine.

    Is there really any need for a comparison?

    It's like comparing Apples to the atomic mass of Alpha Centauri.

    There is no comparison.

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