Street Fighter producer Yoshinori Ono says that when the spectacularly popular Street Fighter IV comes to Nintendo's 3DS portable it will be a "perfect port" of the PS3 and Xbox 360 versions of the game.
While nothing will be removed from the console versions of the game when it moves over to the portable, it will have some differences, specifically in how the game will use stereoscopic 3D and the different ways gamers will be able to control the game.
"We are currently working hard on researching the possibility of having two control options," Ono said. "One would be targeting people my age, entering 40, who played on the Super Nintendo Entertainment System. It will allow them to play it as they used to on the Super NES."
But Ono also wants younger fans of the game, those who perhaps never played it on the older Nintendo system, to be able to comfortably play the game as well.
"We are going to support them by providing an interface on the touchpad so they can play not knowing how the game used to be played.
"By providing two different options we hope to reach a broader audience."
Ono's team is also working on how they want to use the 3DS' ability to deliver adjustable stereoscopic 3D without the need for glasses.
"When you put the 3D slider on max the game will be between looking into the (game world) and the characters jumping out at you, so you can distinguish the background and characters very clearly."
Ono said the team is also hoping to design the game so that when the slider is used to turn the 3D effect off the game will look like at 2D game.
"The gameplay we can port perfectly from the PS3 and Xbox 360 version and we're not going to subtract anything out of that," he said. "It is how we adjust the graphics that will help people remember what sort of game they used to play in the 90s."
I asked Ono why the team is bringing the game out on the Nintendo 3DS. He said it was part of his effort to extend the reach and power of the fighting genre.
"If you remember Street Fighter II back in the '90s, so many people used to play that game, it was a massive phenomenon," he said. "We tried to bring that back with Street Fighter IV on the PS3 and Xbox 360, but that game couldn't contain everyone who played Street Fighter II. Then we tried to extend our reach with the PC and the iPhone versions.
"While we were working on those Nintendo came to us with this confidential project about the 3DS and we felt this was a perfect opportunity for us to reach out to those we missed with the other iterations.
"Hopefully this will bring back the rest of those players."