The One Thing I'd Change About Resident Evil 5's Move Controls

What would I change about Resident Evil 5's PlayStation Move controls? I'd stop staring at Sheva so much.

Brian Ashcraft and Stephen Totilo have already played Resident Evil 5 with Sony's new Move controller, and for the most part I agree with their conclusions: It does feel better than the standard controller, with only one minor issue keeping the controls from being perfect.

The control scheme has the player holding the PlayStation Move controller in the right hand and the thumb stick controller in the other. In order to shoot, you have to pull the trigger on the Move, aim with the ball, and then fire with the main Move button. This works for many folks, but it doesn't quite work for me.

As a first-person shooter player, I have gotten far too used to the left-trigger focus mechanic employed in so many shooters these days. Pulling the left trigger aims down the sights, and pulling the right trigger shoots. It's what comes natural to me.

When I pull the left trigger - the thumb stick controller trigger - in Resident Evil 5, the camera swings to my partner, Sheva. Playing through two demo levels during Gamescom, I can't count how many times I meant to open fire but instead found myself staring at Sheva getting eaten by the infected.

After fifteen minutes or so I paused the game, checking to see if I could perhaps tweak the settings, making the controls work for me. Changing the firing mechanic was not an option. We ever pulled aside a German guy who could read the menus - no dice.

So if anyone at Capcom is listening, please see about making this change in time for the Move to release. It's a small tweak that would make the Move the perfect controller for Resident Evil 5 on the PlayStation 3.

If the change isn't made, I might be forced to play some game I haven't already gone through several times, and no one wants that.

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Comments

    The one thing I would change would be to allow the original version of the game to be compatible with the move controls instead of just the 'gold' edtion release.

    Welcome to my world! I have abandoned games because of a lack of user defined controls. After a time it can become a blinding distraction. Resident Evil 4 (and Pikmin) on Wii forced you to fire with A (sounds like the Move controls GRRR). I found myself scouring the credits for the playtesters and programmers responsible and cursing their names in front of my TV. Good luck in your plight.

    Yep, same here, I can't believe they're not going to offer a way to get move working with the original version. I wouldn't have minded paying something, but making me buy the whole Gold Edition is really crossing the line. Telling us it's not technically possible to do it on the original version is even more insulting. Come on, Quantic Dream are patching Heavy Rain to do that, and there wasn't any Move support built in the released version.

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