The Sims Gets Medieval On You

A new Sims game revealed today that drops the popular characters in the Middle Ages will feature "compelling gameplay never seen before in the history of The Sims," according to publisher Electronic Arts.

The Sims Medieval, the first in a series due out in spring 2011 for the PC and Mac, will have players create heroes, venture on quests, build and control a kingdom and have control of every "Hero Sim" character in the game. Electronic Arts' press release was a little light on details, so it's unclear just how different this latest Sims game will be from the franchise.

"The Middle Ages is a time of intrigue, legend and excitement. It offers a perfect backdrop for a brand new series from The Sims studio due to the limitless stories that can be told," said Scott Evans, General Manager of The Sims Studio at EA. "The Sims Medieval offers a new way for players to experience The Sims which we hope fans will enjoy, and it features gameplay that fans of strategy and role-playing games will find appealing such as controlling an entire kingdom and quest-based gameplay mechanics."

In the game players will be able to control a variety of characters including kings, queens, knights, wizards, blacksmiths and bards. The game will unfold through a number of different quests like crafting a legendary sword, arranging a royal wedding, protecting the kingdom from an evil sorcerer and finding the fountain of youth. Every quest plays out differently depending on which Hero Sim the player is controlling.

The game will also let you build your kingdom through internal expansion or by conquering neighbouring territories. EA wasn't clear on whether that meant the game includes SimCity and strategy elements or if it's more about simple, automated choices.

As with most Sims games, The Sims Medieval will be highly customisable. For instance, players can choose to customise every new Hero that comes to the kingdom, including selecting their traits and their fatal flaw. But that also means that the game may include some of the tedium of Sims micro-management with players having to make sure their heroes "carry out their daily responsibilities such as healing the sick, trading for exotic goods or forging armour. From having a baby to competing in a royal tournament, what happens to their Sims is up to the player."

The game is in development by The Sims Studio.


    Intriguing. Worth a look.

    Egads. Definitely didn't see this one coming.

    Interesting concept - but I wonder how the time period is going to affect some of the gameplay? Given the relatively tame nature of the Sims series, going for realism would be somewhat tricky.

    I think I would only get it if the main game was more structured than previous "The Sims" games. I'm all for having a sandbox mode, but it should just be that, one option to the rest of the game.

    It's one thing to make modern sims live out their life without gaming structure, but that stems from the great empathy and understanding of our modern world (i.e. the fight between money, family and our own interests).

    Given I'm fairly sure that this game will not reflect the real medieval lifestyle as much as a PG hollywood reflection of one, it will need all the hollywood trappings to make it interesting (large battles, overcoming adversities, heroes etc).

    A gaming style like 'Dungeon Keeper' would fit well also.

    It should be called 'The Serfs', surely...

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