The rumour that Duke Nukem Forever might arrive at long last raises an interesting question. What thrills us more, the game's release or the thought of it?
Duke Nukem Forever hardly needs an introduction. It's the eternal vaporware sequel to a single game, published in 1996. Its constipated development, a case study in perfect being the enemy of good, is the stuff of legend - or jokes and internet memes. Last year the harsh realities of money, the marketplace and publishing gave this project its most definitive go/no-go news after a dozen years of rumours. The original studio, 3D Realms, at last ran out of money and ran into a lawsuit, and that seemed to finally squelch the annual just-trust-us bullshit that DNF was OTW,
This week, rumour involving people serious about publishing games, and with a serious record of bringing good ones to market, once again revives Duke's credibility. Take-Two Interactive retains the publishing rights to the franchise, whose brand name remains compelling despite 12 years of broken promises. And Gearbox, fresh off its smash hit Borderlands, published by Take-Two, is said to have picked up the game's development. Gearbox chief Randy Pitchford declined comment but said more news might be coming at this year's Penny Arcade Expo in September.
The question remains: This is a name with the star power of Halo or Call of Duty and just one incarnation as a first-person shooter. And in more than 14 years since its release, that genre has developed and deepened dramatically, and themes of grandiose violence and smirking humour are nowhere near as engaging today as then. Why does Duke Nukem Forever remain compelling? Why should it? Could any game under that name possibly justify the waiting?
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