What If The Xbox Kinect Virtual Boy Simulator Is Great?

What If The Xbox Kinect Virtual Boy Simulator Is Great?

One of gaming’s big dreamers, game designer Peter Molyneux, showed us Project Milo – a controller-less game about a virtual boy – two Junes ago. There was potential. There were hitches. A year later, Milo’s made a lot of progress.

In a just-released stage demo of Milo, Molyneux shows how the Milo project – which requires the Kinect sensor array for the Xbox 360 – has developed. If this pans out, it’ll be hard to hate.

Milo had seemed like a know-it-all brat, Molyneux explains. Using the Kinect sensor he could see you, sort of hear you and tell you things. But what he needed, Molyneux says in a just-released video of the designer showing the game at a TED conference, is a problem. Now Milo has one. He’s a British boy who has moved to the US. His parents are too busy to help him with his problems, so he conjures you as an imaginary friend.

Watch the video and witness how more of a game-like points system has been added to Milo. And note, as I’m sure you will, all the talk about how Milo will adapt to player input. “We are changing the mind of Milo constantly,” Molyneux said. “That means no two people’s Milos can be the same.”

One example Molyneux showed, was that the Milo user/player will decide whether Milo smashes a snail under his foot.

The most ambitious element of Milo will be that the simulated boy will be connected to a Microsoft data network, enabling the simulation to be more complex. Says Molyneux: “His mind is based in the cloud. As millions of people use it he’ll get smarter and more clever. He’ll recognise more objects and understand more words.”

The Milo project will use Microsoft’s TellMe speech-recognition service to allow users to use natural language to talk to Milo. Even Molyneux acknowledged that voice recognition technologies have a poor history, so let’s remain sceptical about that.

The game/program will use a body-recognition program to detect how a player positions their body. As an example, Molyneux suggested that Milo will match a seated/leaned-in posture of the user. (It must be noted that this Kinect program, which seemed to be keyed to upper-body and arm movement, was played on stage at TED while the user was sitting down – a Kinect first for a public demo that may signal Microsoft is overcoming its Kinect-couch incompatibility issues.)

There is no release date for Milo. The Xbox 360’s Kinect sensor ships in November.


    • Remember we’re talking about Peter Molyneux here. Milo will become self aware but still a little slow in the head and the missiles he launches wont be a nukes. It’ll be good but even the fans will have to admit that it’s not quite what they were promised.

  • Molyneux is fantastic – although he cops flack for failing to deliver 100% on promises – I admire his passion, it is great to see a developer who acts without constraint and tries to engage feelings in the medium. Whether he succeeds or not, you can’t knock the guy for his intentions.

    • I get the feeling that we really need him and people like him. People who aren’t afraid to try something overly ambitious and go out swinging. People like Milo will be more common in the future but if Molyneux gets it even half right they’ll owe a lot to this work.

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