Activision Boss Replies To Schafer's 'Total Prick' Comment

Once upon a time, game designer Tim Schafer called Activision honcho Robert Kotick "a total prick". ("Once upon a time" being this past July). Then, Schafer said his remark was an "accident". The "total..." exec has retorted.

Schafer's game Brütal Legend, which starred funny man Jack Black, was going to be published by Vivendi Games. That company later merged with Kotick's Activision, and the game was dropped. It was later picked up by EA and released.

"Tim Schafer. The guy comes out and says I'm a prick. I've never met him in my life - I've never had anything to do with him," Kotick tells Edge.

"I never had any involvement in the Vivendi project that they were doing, Brütal Legend, other than I was in one meeting where the guys looked at it and said, 'He's late, he's missed every milestone, he's overspent the budget and it doesn't seem like a good game. We're going to cancel it."

"And do you know what? That seemed like a sensible thing to do. And it turns out, he was late, he missed every milestone, the game was not a particularly good game..."

Oh the drama, the drama!

News: Kotick slams Tim Schafer [ComputerAndVideoGames.com]


Comments

    What Brutal Legend lacked in gameplay polish it made up for in style, wit and charm. I'll take Schafer's games over most others any day.

      Then why make it a game if it totally lacks any appealing game-play?

      I subscribe to the very common branch of thought that Schafer and double fine would be better of making mini-series or cartoons. Its simply not good enough to release a terrible game and try to cruise on style and charm, whats the point of it even being a game if you are focused on aspects that would be better expressed in other mediums?

        have you played brutal legend? it's one of the most original mash ups I've seen in years, combining hack'n'slash with rts. Show me that kind of innovation in most modern games.

          I didnt think it lacked anything in the gameplay department. It was a fckton of fun for me.

            Innovation =! Good.

            It was met with luke warm reception for a reason. I totally respect that you may like it and that it has its fans, but for the greater audience it was an awkward mix of RTS (which was under developed), open world gameplay (which was over developed, with wide plains of largely nothing making traveling, while visually impressive, totally freaking boring) and hack'n'slash (which is what we all thought we were getting before they sprung RTS on us).

    It's great that it took Kotick several months to come up with a retort. I guess it's no surprise he couldn't find the humour in Brutal Legend - in fact, I doubt he could find humour if Humour was a giant white elephant in a room surrounded by smaller black elephants, with a bow tied around its neck that reads: "humour".

    Hey Kotick, 'good' and 'profitable' mean two different things, dipshit.

    Just because someone sticks 2 genres together doesn't mean its innovative. I love most of Schafer's other games but Brütal Legend was a mess. I can't believe people defend this game when it just didn't know what it wanted to be. Sounds like alot of fan boys are just crying because someone said something bad about their god...which Kotick didn't even do, he just said he had to make a decision. I know I'll cop some nerd rage because of this but seriously you crazy poops have to stop blindly defending everything that Double Fine pumps out...the gravy train won't last forever and when you're playing some stupid FPS/RTS/Adventure game hybrid and defending it on the grounds of innovation...well you're just gonna look like even bigger nerdy fan boys.

    I NEVER PLAYED IT BUT I ONCE PLAYED A TIM SCHAFER GAME AND IT WAS GOOD SO HE IS A SAINT AND CANNOT DO ANYTHING BADLY SORTA LIKE JOSS WHEDON.

    DOLLHOUSE SEASON 2 WASN'T BAD IT WAS JUST MISUNDERSTOOD LOLOLOLOLOLOLOLOL.

    But seriously, guys - Judge the game, not the man with the big name sitting in the chair that spins.

    Okay then Mr. Kotick...

    If it wasn't a good game, and cancelling it seemed like a good idea at the time...

    Why did Activision try to prevent EA and Double Fine from releasing it? I thought you would've just sat back and laughed that EA had taken this bad game and said "Have fun with not making anything from it".

    But hey...

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