APB: Australian Prohibition Benefits?

So in what must be record time, All Points Bulletin (APB) has bitten the proverbial MMO dust like many before it. There are conflicting reports about compensation for the game - with some saying they've received discounts or vouchers, and some saying you can't get anything. But all accounts agree that it's by no means easy. So our question to you is this: has Australia's logistical isolation, for once, done us a favour?

APB players were given just a few days to make peace with their characters. They had only a few months to invest - but in some MMOs, that's enough to get to the highest level and start experiencing endgame.

Kotaku AU had its fair share of comments lamenting the announcement that we wouldn't be able to play the game. But now that you've seen what's happened - would you want to?

I'm sure it comes down to what kind of gamer you are. If you're perfectly happy whittling away at low level trash mobs while chatting on Ventrilo, it doesn't really matter. Or perhaps you're the masochistic type that ritually tries other MMOs just to remind yourself of how bad they are on launch, heading back to WoW just in time for them to assimilate all the new MMOs ideas.

But if you're that achiever gamer - the kind that likes to be able to open up a web page and say "Look, THAT'S how powerful I am," then we imagine you'd be angry enough right now to wish the whole thing had never happened, and you had invested those three months into a different RPG, or a Starcraft 2 ladder rating, or even a recreation of Enterprise D in Minecraft.

Or if we're willing to get even crazier, try this on for size - could APB have failed because it neglected Oceania? Not to be insensitive, but the last game we can remember that did that was Fury, and looked what happened to Auran. Keep that in mind, suits, when you dare to consider us financially insignificant.


Comments

    lol Jung, I wrote something very close to that last paragraph on an older 'fall of APB' post :D I was I was really looking forward to this game, and was gutted when I discovered it wasnt being released here...I just hope someone picks up the character creator toolset and uses it in a decent game...

    Considering I never would have played this game, even if it was released in Aus, I can't really say too much about it. I'm spot on that machoistic MMO gamer, I remember buying Age of Conan, playing it to level 20, saying 'meh' then re-installing WoW, so i'd imagine the same kind of thing would happen if I'd played APB.

    If, for whatever reason, I DID really get into an MMO and it DID fail, I'd be quite rightly pissed off. I've invested into games that have gone no-where before (Red Alert 3, Demigod and Hellgate: London come immediately to mind) and boy let me tell you, it's no good feeling when they all buy die.

    Might be getting a wee bit full of ourselves in your last statement Jung, especially considering there are more people in the state of Texas than there are in the entirety of Australia. Sure, we're a 'big' country, but quite insignificant on the global market.

    I know I would have given it a try had it launched here.

    Yeah, I have to agree with Steve, Australia's impact on the gaming industry globally is pretty insignificant. The 360 has sold just over 40 million units worldwide, and even as the dominant console in Australia, it only managed to break the 1 million mark earlier this year.

    And then in Australia, I'd consider the MMO market to be pretty niche, though that's only from what I've experienced - I could be entirely wrong.

    I did play APB, and despite some proxy problems (Like being directed to the EU service) and lag issues, (Shooting was mostly fine, driving was a bit iffy at times) it was a great game, with massive amounts of potential.
    It was really starting to improve too, with the few patches it had. (The hat patch was great!)

    I'm more sad than annoyed that it closed, but not surprised, it was one of those games that was either awesome fun or rage inducing, depending on how well you were doing. With it's dynamic missions objectives, it was somewhat common for objectives to be stupidly hard, just based on their location.

    I don't think it would have met much more success had it been given an Australian release - as far as I understood the servers were already stupidly expensive, and as far as hosting and bandwidth costs go over here, it would need a massive playerbase to even warrant a server.

    @Steven Bogos
    I don't think Texas considers itself insignificant on the global market, but you're right, we're not the largest market.

    We do however pay nearly twice over the odds, even for rubbish like APB if it's released on our fair shores.

    So I guess you could say we punch above our weight on the whole population to profit scale.

    The game failed because it was bad and required a subscription fee. A private server is coming, but this post is making me reconsider using it - it is a shooting game after all and lag is never good in shooting games.

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