Dragon Age: Origins Witch Hunt Micro-Review: Unsatisfying Epilogue

Dragon Age: Origins Witch Hunt Micro-Review: Unsatisfying Epilogue
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“Never follow me,” said the dark witch Morrigan as she disappeared towards the end of Dragon Age: Origins. Adventurers never were very good at listening.

In the final downloadable content for Dragon Age: Origins, players are tasked with tracking down the abrasive sorceress and learning her true motivation for siding with the Grey Wardens. It’s been a year since she was last seen, and curiosity has finally gotten the better of us. Where has she gone? What is she doing? Is she thinking of us? These questions and more drive our hero and two new companions on an adventure that will take them to the far reaches of Ferelden.

Of course, just because they’re far reaches doesn’t mean we haven’t reached them before.


New Faces: For the brief time you know them, new characters Ariane and Finn are charming companions, something fresh and new in Witch Hunt’s stew of regurgitated content.


Old Places: The enemy population may have been mixed up a bit, but the locations you visit in Witch Hunt are places you’ve been before. There’s really not much new to see here.

Fast Paces: From start to finish, Witch Hunt only lasted an hour and 15 minutes. That’s including several defeats and restarts. That’s pretty pathetic.

Witch Hunt would be bad enough if it presented us with an hour of new gameplay, but having players wandering through areas they already explored for 60 minutes to deliver an ending that could just as easily have been released as a free teaser trailer bridging the gap between Dragon Age: Origins and Dragon Age II is an insult to players who’ve invested so much time and energy to playing through this epic tale.

Dragon Age: Origins Witch Hunt was developed by BioWare and published by Electronic Arts on September 7. Retails for $US6.99 or 560 Microsoft points. A download code for the game was given to us by the publisher for reviewing purposes. Played through entire story on normal difficulty.

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  • Jumping at the chance to see Morrigan again and hoping for some sort of closure all I really got was a big gaping hole in my rear end and my wallet.

    I played through the DLC with a pretty patient mind-set, same monsters and locations didn’t get to me, in the end all I really wanted was more Morrigan.

    All that work and it was for nothing, more questions than anything and the DLC was bugged for me. One of my characters supposedly didn’t so something they ACTUALLY did. And the next line she says that I did it.. I agree that the only real highlight with the DLC was the inter-party banter for the new characters.

    DA:O DLC honestly pales when its compared to the ME2 DLC packs out there.. I’ve spent money on both and am a BIG fan of both. Money aside, I guess I was hoping for a decent experience that just didn’t show up

  • anyone else finding that the DLC content for many games is getting worse and worse?

    So often I’m finding that the new content feels half finished, unpolished and a poor attempt to grab some extra cash for the game developer.

    • I’m not sure about other titles, but the quality of the Mass Effect DLC has improved over time. The Lair of the Shadow Broker demonstrated for me that the ME team at Bioware is capable of producing some exceptional DLC, with great dialogue and fun gameplay, and restored some of my faith in them, especially after Pinnacle Station from ME1 and the ME2 Firewalker Pack (anyone else hate the Hammerhead?).
      Hopefully, the DA DLC team will have learned a few lessons for DA2.

      • By the time decent DLC arrives I’ve left the game behind. I really don’t like the DLC trend in story-driven games. Include it in the original game, in a sequel or GTFO. I don’t want to have to revisit games a year later for story additions. One thing to do it with map packs for shooters, music packs for Guitar Hero/Rock Band, stuff like that, but not storyline add-ons for RPGs.

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