Fable Creator, Rare Wanted Kinect To Have A Controller

Microsoft's Kinect doesn't need a controller. That's the whole point of the thing! Still, a controller-free gaming experience is a hard idea to get your head around, which perhaps explains why Peter Molyneux and Rare asked Microsoft to include one.

"We were absolutely adamant that we needed a button, something with haptic feedback, that would initiate an action" Rare's George Andreas told Edge magazine. "It took a long time - we threw some prototypes together and then we saw you didn't need one."

"We were very vocal to Kudo [Tsunoda, Kinect lead]at the time, and Peter Molyneux was as well, that you needed something in your hand."

In the end, though, Kinect ships without a controller, Andreas admitting that "You end up falling back on the [gamepad]control scheme. It's a crutch really."

Rare, Molyneux wanted Kinect handheld controller [CVG]


    I still want the ability to scan in my own stuff though.
    Skateboards, golf clubs, bats, lightsabers.

    Peter Molyneux has had "something in his hand" for the past 20 years.

      Comment of the week mate. Awesome!

    Surely they could utilise the big button controller if you just need button presses... it fits in one hand...

    Sooooo... Playstation Move?

    Makes sense, Move looks a lot better than Kinect, well comparatively better seeing as they're both terrible.

    I like the way MS has set this up, reduces the temptation to shoehorn motion controls into traditional games.

    What happened to games that would work in both, using the camera and the controller at the same time?

    That WAS an option wasn't it?

    Im still looking forward for the games that can utilize kinect if you have it but play fine without it that will show up later in the products development cycle.

    Head tracking in FPS games is a major one.


    or the "looking through a window" effect I saw someone tech demo with a reversed wiimote setup doing head tracking a few years back.
    Skip to 3:30 for the good stuff


    I guess what a lot of gamers want is to still use the controller for the important stuff but there is another level of integration and interaction happening if we choose.

    If they can do something like the above it will be the game changer they have been touting it as and will help adoption of the technology.

      Further to this - I would love to be able to "lean" out of cover in games like Rainbow 6...

    Yeah, you don't need a controller, buttons or triggers when all you're doing is waggling anyways....


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