Hey Intel - Nice Glass

Intel's graphics research group has recreated levels in the latest Wolfenstein with added elements such as chandeliers, for the purpose of accurately portraying light refraction using ray casting. TL;DR? It's pretty damn impressive.

Using ray casting, reflected or refracted images in objects like the chandelier, a polished car, or surveillance screens are accurately shown in real-time. In fact, the demo maintains an impressive framerate the entire way through, despite the chandelier having over a million triangles.

This sort of tech isn't going to be under your Christmas tree in a few months, however. Intel are using the Knights Ferry kit, which at 32 x86 cores, is targeted at "computing segments such as exploration, scientific research and financial or climate simulation".

Although they are also making use of a tech the US will see soon, even if we won't. The four servers housing all those cores are connected to one little laptop, streaming the video - demonstrating that once this type of computing power hits the mainstream, cloud gaming will be ready for it.

Thanks, welbot!


Comments

    Quote "maintains an impressive framerate the entire way through"

    No it doesn't.

    When he zoomed in to the chandalier, the frame-rate dropped to 16FPS.

      I concur. Rendering a model with three times more triangles in it than the rest of the level combined, and getting a minimum of 16fps is unacceptable :P

    I thought I'd love it; that this was the future. Server-grids, super-efficient netcode, thin-client gaming.

    Then on Friday Skynet became self-aware.

    The glass looks okay, sure, but every single other part of that demonstration was ugly as hell. The crappy lighting, the single lame metallic material, the bad smoothing seams all over the place and the particle system looked abysmal.

    Sure, you can do raytracing at 1280x720 using only four massive servers, imagine the quality you could get from a rasterised game. Give me the smoke and mirrors that actually look good over the attempted physical realism of raytracing any day.

      ummmm you do realise that only chandelier and the car were the only models put there by intel, the rest of it is just wolfenstein

    In half a dozen years I expect this to be done with a single computer, god that'd be awesome

    "Although they are also making use of a tech the US will see soon, even if we won’t. The four servers housing all those cores are connected to one little laptop, streaming the video – demonstrating that once this type of computing power hits the mainstream, cloud gaming will be ready for it."

    4 *servers* to power one client?

    "I don't think so Tim".

    This ain't got anything to do with 'the cloud'.

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