Magnanimous: Game Informer

Game Informer has been enjoying a bit of success lately, coming out with audited numbers suggesting they’re Australia’s #1 games mag. It might have something to do with their cover art of late, which is, simply put, pretty damn slick. Editor Chris Stead is here to let us know what’s up in the latest issue, hitting stands today – and he has a sneak peek of their three new covers, too!

Take it away, Chris…

Hello my fellow gamers: what an exciting time it is! You can bet your night vision goggles that future generations will look back on this little period in our industry timeline as pivotal to all that follows. Kinect and Move are more than just new game platforms, they’re outright challenging the stereotypes in which we currently and (perhaps too) comfortably sit, inviting the casuals into our core ideals and asking the core to welcome them. It could also drive a schism through the financial heart of our industry, with the PS3 and 360 so precariously positioned with their respective install bases what happens if one, or both, fail? Whether these experiments work or not, they’ll influence everything, that’s for sure.

As such I thought for this, our 10th issue, it would be fitting to document this moment in time by chatting to the Australian heads of Sony, Microsoft and Nintendo and to get them to pitch not only for your Christmas dollar, but to try and convince you to make an investment in your gaming future. And boy did they have good old dig at each other over this six page feature! We also have a chin-wag with the brilliant Naughty Dog (of Uncharted fame) and an Aussie done good in Nina Kristensen – chief of development at Ninja Theory – as well as the great Stan Lee.

Our cover feature is the mighty BioShock Infinite. No doubt you’ve seen the stunning trailer, but we’ve got 12 pages of addition info and screenshots from our time with the developer and the game itself. You’ll note that we have three covers featuring the game, all designed to encapsulate what a video game magazine would have looked like in the era in which Infinite’s floating city, Columbia, was founded. As some of you might know we do full wrap-around covers and it’s no different for this issue, only that the back is adorned by classic BioShock in-game ad art. We take a bit of a hit doing these big covers – the back page is prime real estate for real advertisements as you can imagine – but it is part of our plan at Game Informer to set ourselves apart from the pack and hopefully the collectors amongst you will enjoy it.

But wait, there’s more. We’ve got the inside word on Treyarch’s new vision for Call of Duty’s multiplayer and Kinect’s launch. We go hands on with Duke Nukem – crazy! We’ve got new info on Diablo III, Gran Turismo 5, FireFall, Sakaguchi’s The Last Story, Fallout: New Vegas, WRC, Splatterhouse, Arcania: Gothic 4, Crysis 2, Warhammer 40K: Space Marine , Ratchet & Clank: All 4 One and Double Fine’s new Costume Quest.

You’ll also find the world’s first reviews of FIFA 11, Dead Rising 2 and Guitar Hero: Warriors of Rock – Aussie! Aussie! Aussie! – plus Spider-Man: Shattered Dimensions, Front Mission Evolved, Kingdom Hearts: Birth by Sleep, Batman: The Brave and the Bold, Halo: Reach, the PlayStation Move launch titles and many more.

What do you pay for all this goodness, and stacks more? Only $4.95. There is still a little bit of life left in print, yet. 😎

Thanks for the opportunity Kotaku crew and readers – if you want to get an early heads-up on the cover and any related mag announcements ‘moving forward’, join our Facebook Page.

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