Yes, that’s right, we’re publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.
And thanks to the very kind chaps at Madman Entertainment, purveyor of all kinds of cool, indie and esoteric film, the best reader review we publish each month will win a prize pack containing ten of the latest Madman DVD releases.
This review was submitted by Alex Caldera. If you’ve played the Mega Man Zero Collection, or just want to ask Alex more about it, leave your thoughts in the comments below.
Mega Man Zero Collection (DS)
Mega Man Zero Collection brings together the immensely popular four games in the Mega Man Zero series that were originally on GBA into one easy to handle package that lets you play as the main hero, as well as some of the original bosses.
Loved Difficulty: Sure, as many have complained before in the past, the games are extremely difficult, but I loved the complete complexity in the game. If it was too easy, it would be no fun, and if it was too hard, you would just give up, but the level of difficulty is perfect for advanced gamers.
Plot: A good game is obviously designed around good gameplay, but a good plot always makes a game so much more interesting. The plot, which is based many years in the future, is gripping, and the amazing looking Reploid’s, cool looking robots, make everything more enjoyable.
Linear Gameplay: Mega Man Zero plays in a linear fashion, similar to Mario, but in a totally different style. You have the choice of either a sword, a gun, or depending on the game, a chain rod or spear. All of these weapons work absolutely amazingly with the linear fashion.
Length: The first game alone took me about 3 and a half hours to complete, with newer players telling me it took them about 7 hours, so if this doesn’t prove that the game provides hours and hours of entertainment, because of all the four games, I don’t know what does.
Music: I guess many people complain that the Game Boy Advance never really had a good soundtrack on it, but Mega Man Zero’s soundtrack is amazing. Bringing a 'pixelly' sound mixed in with good bass lines and effective beats makes boss fights and overall gameplay just that much more enjoyable.
Hated Difficulty: Sure, I know this is contradicting to what I said above, but the difficulty can really turn some players off the game. With such an infamous difficulty, it can be hard to just pick up and play when you’re bored; for some it can be a very arduous task, which just isn’t worth the time and effort.
Nothing has changed: When most games are ported to a newer console, the developer usually adds something to make the game that bit better, but unfortunately this is not the case. The game is exactly the same, no changes, no dice.
Controls: Some enemies require you to dash, move, shoot AND jump at the same time, which involves pressing 5 buttons simultaneously, to avoid getting hurt, which can be VERY annoying when you’re trying to play.
Overall, Megaman Zero Collection is one of the best games I’ve played in a long time. Being a long time fan of the series, I thoroughly enjoyed playing all four of the games, which really got my blood boiling. I would easily recommend this game to anyone, because it’s easy to pick up, and drags you in to inescapable depths.
Reviewed by: Alex Caldera
You can have your Reader Review published on Kotaku. Send your review to us at the usual address. Make sure it’s written in the same format as above and in under 500 words - yes, we’ve upped the word limit. We’ll publish the best ones we get and the best of the month will win a Madman DVD prize pack.