Reader Review: Plain Sight

Do you have what it takes to get a review published right here on Kotaku? Zorine does. Plain Sight is a somewhat overlooked indie deathmatch game which, despite Steam sales, hasn’t got the following it probably deserves.

Yes, that’s right, we’re publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.

And thanks to the very kind chaps at Madman Entertainment, purveyor of all kinds of cool, indie and esoteric film, the best reader review we publish each month will win a prize pack containing ten of the latest Madman DVD releases.

This review was submitted by Zorine Te. If you’ve played Plain Sight, or just want to ask Zorine more about it, leave your thoughts in the comments below.

Plain Sight

Plain Sight is pretty much about deathmatching ninja robots from a third person view. Although the game is easily explained in a single sentence, you really have to experience it to understand just how fun it is, even if that fun is short lived. Did I mention this is Indie?

Loved

Quick fun
I pretty much clicked straight into the game and leapt into explosive action. The game’s formula is simple but effective. You run, you jump, you blow stuff up. It also has the shortest learning curve I’ve ever experienced. It’s so easy just to click in for five minutes of chaos before going to bed, heading to work etc.

Movement
Nothing beats the feeling of doing a running dive into space without fear of flying off and exploding. Imagine rainbow road without the pitfalls – you just always end up on another platform. The game’s scheme ensures that players never quite entirely fly off the stage and into game-over territory.

Ninja Robots
Who doesn’t like ninja’s? Or robots? This mish-mash of geek culture is nothing less than cool.

Upgradezzzzz
It might seem like upgrades are an imbalanced aspect of gameplay, but there is enough to give players an edge without making them too overpowered, and enough to give you a small goal to work towards each match as opposed to the tedium of fighting endlessly.

Hated

Servers
Not really the game’s fault but there seemed to be a lack of human players on all servers. The whole scene seems quite dead in general – not that I was expecting a fully fledged community, but coming across another human soul would have been nice. You’ll need to play with friends or face bots for all eternity, which actually isn’t all that bad.

Camera Angles
Given the game’s movement and control scheme I’ll admit the camera angles could have been a lot worse. However, there were still moments of feeling like I was frustratingly off kilter.

Short life
I believe it is the nature of this game to, well, not really last that long. It gets old pretty fast even if it’s fun. Having friends to play with is essential to prolonging the game’s life.

Last words

Plain sight was everything I thought it would be – quick fun, lots of explosive action and more. A word of warning though; I didn’t expect to get a long life out of the game and neither should you. Now if only I could work out why the game was titled ‘Plain Sight’.

Reviewed by: Zorine Te

You can have your Reader Review published on Kotaku. Send your review to us at the usual address. Make sure it’s written in the same format as above and in under 500 words – yes, we’ve upped the word limit. We’ll publish the best ones we get and the best of the month will win a Madman DVD prize pack.

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