30 Million Accounts And Other Impressive Steam Numbers

What's Steam been doing in the nine months since Valve last released detailed statistics? Adding another five million users and more than 200 new games, for starters.

Steam exploded in 2009, and that explosion continues to expand well into 2010, with a record number of users driving a record amount of sales. With more than five million users joining the service since January and peak concurrent users hitting the three million mark, Steam sees more than six million unique gamers accessing its servers every day.

Those numbers add up to 178 per cent growth over the previous 12 months, with sales up 200 per cent.

Valve met the massive Steam demand by increasing Steam's infrastructure. It's now capable of handling 400 gigabytes per second, more than capable of distributing the more than 1200 games now available for download.

Other impressive numbers include more than 200 games adopting the Steamworks suite of tools since their 2008 release, and more than 100 million games saved via the Steam Cloud service.

"Steam is on track to record the biggest year in its six year history," said Gabe Newell, president of Valve. "The year has marked major development advances to the platform with the introduction of support for Mac titles, the Steam Wallet and in-game item buying support and more. We believe the growth in accounts, sales, and player numbers is completely tied to this work and we plan to continue to develop the platform to offer more marketing, sales, and design tools for developers and publishers of games and digital entertainment"

Are any Kotaku readers not members of Steam at this point? Sound off!


    Steam became popular because it revolutionised the way an online store was handled. it allowed users to put ALL their games in one place. Other online game distribution systems are usually directly tied to particular publishers or developers.

    People are sick of intrusive apps like PunkBuster and GameSpy Comrade, and would rather have one, multiplatform, developer/publisher independant system with an inbuilt anti-cheat system.

    It's the convenience of the whole system that led to it's domination over the market, just as GoG.com dominated it's own niche.

    As a Steam junkie, I can say; congrats to Gabe and the boys for reaching this milestone, truly a debuff to the idiots claiming PC gaming is dead!

    I don't think 30Mill accounts is a good representation of STEAM. Some people make accounts for every game they buy so they can sell them when there finished. Yer, its against the EULA for STEAM, but has the rules ever stopped the internet before? No, not really.

      Most people that read that would understand it's not going to represent the active base of users.

      6 Million consistent users a day isn't too bad though :D

    I signed up last week. Monkey Island for $5!

    As much trouble as Steam can be at times, it really is a fantastic service that's evolving and growing on a daily basis. It'll be around with PC's for a long time yet.

    Is it any wonder they're growing?

    When you consider that on steam, you can purchase some new release games for $50-$70 (even pre-order and then pre-download ahead of the release date) that will cost you $109 in EB or Game.. I haven't shopped in EB or Game for at least 12 months plus.

    mw2 did come out in the past 12 months which needed a steam account to play, so that would have added alot of numbers

    Your US site forgot to add a link to the article, http://store.steampowered.com/news/4502/

    Valve did screw up theough, they forgot to add useful graphs and pictures, maybe they should read this, http://communication.howstuffworks.com/how-press-releases-work4.htm

    I signed up but my PC can't handle Alien Swarm so I'll focus on the console until my next PC purchase

Join the discussion!

Trending Stories Right Now