Bungie Glasses 15,000 Halo: Reach Cheaters

Shortly after Halo: Reach was released, users found a way to earn cheap, easy in-game credits via an exploit. Well, Bungie is having no more of that kind of behaviour.

15,000 players have been found to have used the exploit, and every single one of them has tonight had their credit levels reset to a big fat zero, along with receiving a one-day ban on amassing any more.

What's impressive/sad about that number is that it's only from a preliminary pass; Bungie says that "as our automated Banhammer mechanisms grow accurate enough to satisfy our high bar for burden of proof", we can expect that tally to rise.



    These are the users that are using an exploit/some method of automatically doing it that are getting banned.

    Ones that are actually doing it are fine.

    Before people panic, the edit should be mentioned too:

    "Edit 1: a point of clarification. No bans were handed out tonight for

    a) Playing too much Gruntpocalypse (no such thing!)
    b) Using the target locator too much (no such thing!)

    Specifically, we targeted an exploit that allowed players to complete a Challenge 20+ times via itentional network manipulation (i.e., disconnects.)

    Spot checks have revealed the telltale signature of this behavior on every denier so far, so don't be fooled by the protests of innocence. We aren't."

    I'll admit I tried the target locator exploit to see what sort of credits you got- frankly it's a pretty pathetic amount, might as well play firefight...

      Mr Waffle, trying doing the target locator for approx 20 mins, you will get alot more. Also most of the credits come from the commendations not the kills.

    I dont like this, Surely an exploit in the game cant be considered cheating. Sure fix the exploit but punish the player by resetting their credits to zero is a bit harsh.

      Would you prefer a permanent ban from their servers? At least this way the players can work their way back up to their former status. The games only been out what, a month? Shouldn't take that long...

    Why don't they ban themselves for not picking up the fault in their system? Cheating is one thing, but an exploit is legitimate as far as I'm concerned (not that I play games online all that much).

      If I found an exploit in a stores security system that allowed me to walk in in the middle of the night and help myself, should that be the companies fault and I'm not at fault?

        That's not really a valid comparison. No one is being deprived of anything in this situation, unless you count Bungie losing face. Every player is able to take advantage of this oversight, so no one is put at a disadvantage either.

    Is that the exploit where you get a nuke (or something) kill a tonne of enemies, then reload from that auto-save point? Seems very very harsh if people are penalised for poor programming.

      As said above, the exploit requires intentional network manipulation in order to gain the credits, and any kind of network manipulation is dealt with harshly. The target locater method you mention is perfectly okay.

    Seriously people, read the whole article.

    Nobody was banned for playing the game as it could be played by anyone who bought it and played it as is, people who grinded a particular section or game mode, other than being very boring, where not penalized.

    Only people who were using network manipulation or external code to automate an exploit were punished.

    Yeah bungie even confirmed that the target locator boosting method was ok.

    Good on bungie though, really love there work :)

    Don't automatically assume it's unfair to ban people due to an exploit. Deliberately disconnecting your Xbox to manipulate the Challenges is much worse than, say, than using the Target Locator and Gruntpocalypse.

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