Does A Programmable Wireless Xbox Controller Count As Cheating?

Datel's completely unauthorised TurboFire2 wireless Xbox 360 controller not only directly connects to the Xbox 360 without a dongle, you can connect it to your PC to apply "custom controller enhancements". Microsoft should sue! Oh wait.

Microsoft filed a lawsuit against British peripheral manufacturer Datel back in April of this year, claiming the company "illegally copied" technology from the official Xbox 360 controller. Since the TurboFire2 here is an unofficial product that syncs to the Xbox 360 wirelessly without using a dongle, it's easy to see why.

But that doesn't stop Datel from introducing new features to a controller that's already traversing shadowy territory.

Using a USB cable, players can connect the controller to any PC and use Datel's Customizer application to download custom controller profiles. With it players can, say, remap Halo: Reach's controls to mimic Call of Duty: Black Ops, which seems innocent enough.

They can also adjust the rate of the turbo fire, set up a special Sniper Mode, or limit the recoil they normally get while firing a weapon. Players can even set up macros for special moves. The video on the Datel website shows Super Street Fighter IV as an example.

It's no more cheating than tweaking your PC controls, but Xbox Live is normally a more controlled environment. If another player came at me with his service pistol firing like a machine gun, I would probably lose it.

The TurboFire2 is available at the Code Junkies website for $US44.99, so not only is it more flexible, it's also a little cheaper than Microsoft's standard controller.

Pick one up at your own risk. With the recent PlayStation 3 firmware update blocking out unofficial third-party controllers, I don't see why Microsoft couldn't do the same.


    I would buy one just for the ability to custom map my buttons in games. It's ridiculous that in 2010, console gamers still cannot set their own controller mappings outside of the preset configs that 9/10 games require you to use. Bungie for example, could have taken the opportunity to set an example with Reach by allowing players to set their own button mappings just like in Fallout 3 and HL2: Orange Box.

    Don't even get me started on Mass Effect 2. Only 1 config, and it completely wastes BOTH thumbstick click buttons. Not only that, but the sensitivity option is now a single combined X/Y toggle between Low-Mid-High, whereas ME1 had 4 ten-notch sliders, 2 each for X/Y in Exploration and in Combat. The 360 and PS3 should have a system-level gamepad mapping function with profiles specific to each game, just like joystick programs for PC that have been around for 15 years.

    These controls are bs and Im happy if they get banned. Its ok if they just allowed you to customize the button layout and nothing more but they make it so they get huge unfair advantages.....

    Complex question, easy answer.

    No, they are not cheating.

    However they need to be restricted from competition use so as to keep the playing field level.

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