Duke Nukem Forever Designer Apparently Lost Millions

Duke Nukem Forever has been in development since 1997. And the man who toiled away on that game for over a decade lost a bunch of cash. Tens of millions, apparently. Ouch.

Gearbox Software has taken the reigns of the game from its original developer 3D Realms. In May 2009, the world around Duke Nukem Forever crumbled as its developer imploded. "Duke was dead," says Gearbox's Randy Pitchford.

"I spoke to George Broussard and he said, 'Randy, this is the worst day of my life' but you could hear in his voice there was more," Pitchford says. "This was 12 years of his life... try and imagine what you've achieved in 12 years, Gearbox has made five games in that time."

According to Pitchford, "George Broussard is not a poor man but I would estimate that he lost 20 to 30 million dollars of his own money on Duke Nukem Forever - I don't care who you are that's a hell of a lot of money."

It is. It really, really is.

Broussard, Pitchard says, was "committed to Duke to the point of insanity". And in May 2009, Duke was dead.

"He decided he would rather have it burn that have a bad version of the game come out."

The game is finally pencilled in for release. Gearbox is aiming to release it in 2011.

News: 3D Realms boss 'lost $US30 million' on DNF [CVG]


    ...dramatic enough to be a movie.

    Unlike 'The Social Network' & 'Pirates of Silicon Valley', I'd make some small effort to see it though.

      Not making the effort to see The Social Network is gonna be a mistake, critics and average folks seem to love it. That and the soundtrack is top notch.

      I can see it now

      'The Duke Nukem forever Story' Coming 'when it's done'

      20 years later after the movie comes out.

    I kinda feel sorry for the guy. Sure, he sank about 30 million big ones into a project that, with a team of 20, was kinda screwed from the start, but dammit, he was driven by something to make it shine.
    Can he make that back in any way? Royalties, shares, something? This is the man responsible for Duke Nukem himself, come on!

    I wish there were more devs committed to shipping quality products, than just shipping whatever half-baked piece of software they have been cooking up.

    12 years & 30 million dollars, that's an odyssey. Kudos to George for sticking to his guns.

    As Duke himself would say, Boo frikken hoo.

    He had this coming. If he lead a competent game studio they could have released this game years ago. Even Team Fortress 2, probably the second most famous 'vapourware', got released after 7 years. Let's not forget that 3D realms were only working on the one damn game, while valve released several fantastic games while working on TF2.

    They opted to spend twelve years wanking around wasting money and time, and expect us to feel sorry for them when they fail?

    I'm sorry George, you dug your own grave.

Join the discussion!

Trending Stories Right Now