Halo: Reach Gets Its First Map Pack Next Month

Xbox 360 space marine shooter Halo: Reach gets its first map pack on November 30, according to Microsoft.

The Noble Map Pack will include three new maps and new Achievements worth an extra 250 Gamescore points. It will cost 800 Microsoft Points.

Here's a run down from Microsoft of the three maps, Tempest, Anchor 9 and Breakpoint:

Tempest "Though we may never fully understand these devices, it is not our nature to leave ancient stones unturned." This abandoned shoreline facility bends both sea and sky to an unnatural purpose, but the ground itself has quickly become another all too familiar battlefield. Though the two opposing symmetrical bases may never reveal their ancient purpose, both now offer makeshift shelter and access to strategic routes perfectly suited for small and large scale skirmishes alike. Tempest supports 8–16 players and offers a variety of modes including Free for All, Team Slayer, Team Objective and Big Team Battle. Tempest also provides players with a huge Forge palette, allowing them to create new custom map variants that can be shared with the community-at-large.

Anchor 9 "Orbital dockyards provide rapid refuelling and repairs for a variety of UNSC vessels." Within the confines of this low orbit dry-dock, UNSC craft undergo rapid repair and rearmament in support of the enduring war effort. But for the small squads of infantry who now fight over the mirrored interior hallways and open central hangar bay, this platform no longer provides any safe harbour – whether the close quarters combat is occurring inside or out of its artificial gravitational field. Anchor 9 allows 2-8 players to face off in game variants including Free for All, Team Slayer and Team Objective.

Breakpoint "ONI officials believe the data buried within this artefact is key to our survival." Atop this icy precipice, the Invasion continues. These modular archaeological labs were never intended to withstand such a large scale onslaught of Covenant military power, but the information being extracted here may prove vital to humanity's survival. In response to the imminent Covenant threat, UNSC ground and air assets have been deployed to bolster entrenched Spartan countermeasures. This dig site must yield salvation, or it will become a grave. Breakpoint offers multiplayer mayhem for 8-16 players and supports the Invasion and Big Team Battle game variants.


    I don't do the online thing much (well, only during my end of year break), but I'm always oddly compelled to buy Halo maps. They're awesome places to explore - the latter two in particular look quite impressive.

    Reading through the linked forum thread on bungie.net this morning, this was garnering a lot more hate that I expected. I couldn't quite work that one out - seems people want more for less, or the same for cheaper, or Tempest for free since it appears in an obscure fileshare screenshot on IGN.

    Personally, I'm excited. Art style in all three looks varied and fresh, and I'm a big fan of Big Team so two of these will add to the rotation and break up the Forge World maps.

    I'm also heavily looking forward to the results of the forgetacular contest. Shame it's US residents only, but regardless I'm sure there will be a bunch of intriguing designs whipped up for it. :)

    Sweet, more big team maps.
    Nice to see they are proper new maps too, not just some forge world stuff.

    It's a shame that there weren't a few more maps like these shipped on the disc, but with quality work like that, I don't mind paying.

    800 MSP isn't too bad.

    Kind of a rip off that these didn't ship in the first place. I'm sick of playing maps that look like they were thrown together in 20 minutes using Forge.

      Reach was certified for manufacturing ~5 August - these maps come out 30 November.

      Would you really prefer the game were delayed 4 months (117 days... coincidence?!) just so it included 3 more maps at launch?

        I agree that it would have to be delayed, but I disagree with your logic.

        It came out September 14, which gave about an extra month of work before it's release. That means it's already a month down from your estimate.

        Next, these maps were not finished the day they came out on Live. Not only would they have to be approved, but if Bungie released it earlier (if they had, in fact, finished awhile ago) they would've recieved even more hate.

        Finally, I'd venture to say many Bungie employees have been out playing Halo Reach instead of working, as right they should be. The point is, though, that if the maps were done before belief, they probably would've been created faster.

        So, yes, it may have taken an extra month or two for these to be put into the game, but, to be honest, I would have waited. There weren't many multiplayer maps in the game that weren't variants nor remakes. It's one of my very few gripes with the game.

    the anchor 9 map looks remarkably like a star wars republic commando multiplayer map.

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