We've had Give Up Robot as a Lunchtimewaster before, and now we've got Give Up Robot 2 - with added quirk. This platformer has a constant (often misspelt) narrative from a very GlaDOS-like supercomputer, taunting you to give up. It's challenge comes from a grapple mechanic which only goes in an upward diagonal direction - but whether or not the platforming is to your liking, the interactions with cute power switches and humour make it worth a play.
LunchTimeWaster: This Robot Doesn't Give Up
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Casting an eye over the internet, the general response to Sea of Thieves is underwhelming. The content is lacking. There's no real sense of progression. The combat is janky. Sea of Thieves wasn't meant to be about the game. It was meant to be about what you do with other people in the game. Is that enough?
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