Playable Taliban Jeopardised US Army's Support For Medal Of Honor

Electronic Arts' military shooter set during the modern war in Afghanistan could have lost its official US Army support over the inclusion of Taliban fighters as playable characters in the game's online mode, military officials told Kotaku.

The US Army, which officially supported the development of Medal of Honor, didn't find out about the inclusion of playable Taliban fighters in the game until the title was nearly finished, said Kenneth Hawes, director of the US Army's Public Affairs Office Western Region.

Despite working with the developers on capturing sound, going over the campaign's story and allowing photo shoots of vehicles like the Apache attack helicopter, the US Army was never told about the game's multiplayer modes, Hawes said.

The director learned of the Taliban's inclusion after the issue made a splash around the world in media reports following the game's showing at the annual E3 video game convention in Los Angeles.

"We immediately contacted Electronic Arts and asked them to give us a demonstration of the game's capabilities," Hawes said.

Hawes and a team travelled to the studio on August 27 to see the game's multiplayer modes first hand. What he saw did not please him.

"You have to understand I'm not a gamer," Hawes told Kotaku. "We provide support on major motion pictures, television and video games, but I didn't grow up with video games. So personally I was a little disappointed they included that scenario."

Hawes said he understands that when a military shooter has an online element there needs to be "theoretical good guys and theoretical bad guys."

"But our concern is that this is an ongoing conflict, soldiers are engaged every day, our sons and daughters are dying at the hands of the Taliban," he said.

When asked what the reaction of the Department of Defence was when he passed on the word of the nature of the Taliban's inclusion in multiplayer he said he thinks they were "a little surprised".

Electronic Arts declined to comment for this article.

While not necessary, early on in the development of their latest Medal of Honor game, Electronic Arts approached Hawes's office for official support of the game by the Army. That entails the Army and the developer signing a production assistance agreement which gives the Army a chance to check out the product being made and the movie, TV or video game developers access to locations, weapons, soldiers and vehicles.

Ret Lt Greg Bishop, who worked under Hawes overseeing the support before retiring, told Kotaku that he and his team worked with EA on a number of things for the game including recording sounds of weapons being fired and granting the developer access to Apache helicopters for digitising.

They even rigged several Apache helicopters with microphones during a training event to capture the sound of the weapons being fired.

Bishop said he initially had concerns over the idea behind the game, a military shooter set during a ongoing conflict, but meeting with the developers assured him.

"We had a really good meeting with them and they expressed not only their level of respect for the American soldier but showed us how the franchise has always been that way," Bishop said.

And, Bishop said, the developers really seemed to know what they were talking about.

But they didn't hear a thing about multiplayer gameplay.

"I don't think there was anything nefarious about them not showing it to us," he said. "They were always respectful of us. They realised they were treading on some delicate ground."

Retired Army Captain Brian Chung, who was wounded in Iraq and awaiting medical discharge when EA came to the US Army for support, also helped out on the game. It's Chung's finger pulling the trigger on most of the weapons you hear in the game.

Chung said he was impressed by the developer's attention to detail and realism.

"The video game is loosely based on actual events and we were bringing in colonels and generals of that war," he said. "When they saw it they were blown away.

"One colonel started sweating when he saw the demonstration."

Chung also thinks Electronic Arts' failure to show the Army the game's multiplayer was accidental.

He first heard about the inclusion of Taliban when he read about it on Kotaku, he said. His reaction was mixed.

"The whole notion of cops and robbers or cowboys and Indians, that doesn't work," he said. "This isn't in the past. If you say Taliban and US troops, that is going on now, there are soldiers dying every day."

"The Army's support of the game was based on the single player only," Chung said. "My understanding is that they were only 80 per cent done with single player and hadn't started multiplayer development yet."

Bishop said that knowledge of the multiplayer mode would certainly have raised red flags for the Army.

"If we would have asked the question, or they would have told us, if we would have known, we would have come up with a solution," Bishop said.

Chung and Bishop now run private consultant company MUSA Consulting, which works as a liaison between the entertainment world and the military one. Bishop says understanding the culture of the military and gaming can help avoid these situations.

"If you don't know the culture, if you don't understand the people, it is easy to step on a PR land mine," Bishop said.

While the US Army has no legal repercussions when they disapprove of something that goes into a movie, television show or video game they supported, they can officially withdraw their support.

The problem is that much of this process is front loaded, with the approvals and the help given early on. This late in the game, there is very little the Army can do.

"From a legal stand point we have have no legal authority to make a production company or developer change something," Hawes said. "In this case we provided support based on the original outline."

While Hawes said that the Army withdrawing support for the game after it was completed would have been nothing more than a "statement of disappointment", they still considered it.

"That did come up, withdrawing support," he said. "We never did send a formal letter to Electronic Arts pulling support, that would have been a meaningless document."

Hawes and Electronic Arts' Jeff Brown both say that there was never a formal request by the Army to remove the playable Taliban, but almost exactly a month after the Army saw the game in action and expressed their disappointment, that's what EA did.

In a statement released today, the Medal of Honor developers said they were renaming the Taliban to Opposing Force in the multiplayer modes of the game out of respect for the friends and families of fallen soldiers.

Hawes said the Army received notice of the change in the game at the beginning of this week.

While Hawes said that the issue hasn't resulted in any change of policy, he did say the miscommunication will "help us in the future".

"We learn from every experience," he said. "We are pleased they changed it from the Taliban, only time will tell if they went far enough."


Comments

    The fact that they changed the name to OpFor shows how spineless the devs are. Opposing Force? From who's viewpoint? I won't be buying the game now, this is political circlejerking at its finest. Would they have used "Opposing Force" in a game set in the Soviet Afghan war?
    Whatever, I don't see the big deal seeing as how the Taliban are a product of the Coalition. Delicious irony.

      You also have to see it from the developer's perspective. If they hadn't change the name, there would have the been the distinct possibility that they would have had no support from the US Army if they made a sequel. That would meant no access to the Tier 1 personnel that has been heavily used by EA as a major resouce in the development and advertising of the game, in additional to all of the other features to give MoH its bells and whistles.

      I thought the Taliban have been around for decades? and not a recent thing.

      who cares, it is only a game.
      for you to call the developers spinless clearly shows you have no clue about the real world. sometimes politics just wins out. like i said, it is only a game, it was never supposed to be the statement you and the rest of the kids act like it was.

      can we just bring on the next huge conspiracy already

      You're not buying a game because a couple of letters got changed in the menu? What made you even want to buy the game in the first place? I buy games to play them, not because of all the political crap going on with them.

    How are the Taliban a product of the Coalition? I think you're confusing the Taliban with the Mujahideen which received support from the US during the Soviet-Afghan war.

    This whole thing has definately been blown out of proportion. Of course the US military wouldn't support a game in which one of the playable sides is their current enemy. In my opinion it just makes sense, especially if they have been supporting the development of MoH. Its not like they're doing anything to make sure the game isn't released. EA simply made the decision to change Taliban to OpFor themselves to avoid controversy. Not a big deal...

      Actually, you wrong there, see VBS2, a virtual training kit used by the US Army, US Marines, Britsh Army and Royal marines, the ADF the NZDF and the CDF, while also avaible to the public to purcharse that has both russians and iraq and afganistan combatants.

      But you are right when you say this has been blown out of propotions, and that is due to the media. the public is of the notion that when you are a soldier, your a soldier 24hrs a day 7days a week 365.2days a year. The public doesnt believe that OWNSUSOHARD on Xbox live is actually a soldier.

        but can you play as the taliban and "opposing forces" in VBS2? because the thing that the media didnt like was that you actually get to play as real current terrorists.

        and totally agree with your second statement.

    Easy fix, just rename the terrorists, but keep the models.

    Call them the "Middle Eastern Militia", "Extremist Rock-Throwers" or the "Cave Dwelling Antagonists".

      Look, Look!
      They took on my idea!
      http://au.pc.ign.com/articles/112/1124973p1.html

    Does it really matter if it's the taliban or opposing forces, in multiplayer - everyone does the same thing. Playing as the Taliban cant be any different from playing as the US Forces. You're all thrown onto a map and then kill one another. It might a little different like CS where the Terrorists plant the bomb and the CT defuse it, but even then you still kill one another.

    I hate hearing all these people with high rankings and some master degree in something saying this and that, they dont even know what the 'Taliban' does in this game - its the same thing as the US Forces.

    Well, I don't find this surprising, but very disappointing. This is the difference between art and business.
    Looking at social impacts, being able to play as your enemy, see situations in their eyes, enables the possibility to empathise. Without empathy or understanding, peaceful resolution to conflict is impossible. This would have been the true differentiator to EA games. See the tragedy of both sides of an on-going conflict.
    Of course, the US Army is in the business of war. If your troops empathise with the enemy, those on the front line may hesitate to pull that trigger. Their families at home may question the need to risk so much for an unknown benefit.
    EA have done the right thing for them - they are in business.
    The Army did the right thing for them - objected.
    The public will just need to fill in the gaps for themselves, which is a shame.

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